protected override void OnStart() { WriteLine("Game Server is starting..."); WriteLine(); GameServer = new GameServer( Settings.Default.AppId, Settings.Default.ListeningPort, Settings.Default.BroadcastRange, Settings.Default.ServerId, Settings.Default.ServerType); GameServer.Start(); }
public GameServerTest() { _threader = new ThreadController(false); _serializer = new JsonSerializer(); testServerHost = getLocalIPAddress().ToString(); //-- Create and start the server _gs = new GameServer(TEST_APP_ID, TEST_CLIENT_PORT, TEST_BROADCAST_RANGE, TEST_SERVER_ID, ServerType.GameServer); _gs.Start(); //-- Create the clients NetPeerConfiguration config = new NetPeerConfiguration(TEST_APP_ID); _clientOne = new NetClient(config); _clientTwo = new NetClient(config); }