public async ValueTask finalize(NodeMaterialBuildState state) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "finalize" }, state } ); }
public async ValueTask <bool> build(NodeMaterialBuildState state, NodeMaterialBlock[] activeBlocks) { return(await EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "build" }, state, activeBlocks } )); }
public async ValueTask updateUniformsAndSamples(NodeMaterialBuildState state, NodeMaterial nodeMaterial, NodeMaterialDefines defines, string[] uniformBuffers) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "updateUniformsAndSamples" }, state, nodeMaterial, defines, uniformBuffers } ); }
public async ValueTask replaceRepeatableContent(NodeMaterialBuildState vertexShaderState, NodeMaterialBuildState fragmentShaderState, AbstractMesh mesh, NodeMaterialDefines defines) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "replaceRepeatableContent" }, vertexShaderState, fragmentShaderState, mesh, defines } ); }
public void initialize(NodeMaterialBuildState state) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "initialize" }, state } ); }