예제 #1
0
 public ValueTask set_imageProcessingConfiguration(ImageProcessingConfiguration value)
 {
     __imageProcessingConfiguration = null;
     return(EventHorizonBlazorInterop.Set(
                this.___guid,
                "imageProcessingConfiguration",
                value
                ));
 }
예제 #2
0
 public async ValueTask <ImageProcessingConfiguration> get_imageProcessingConfiguration()
 {
     if (__imageProcessingConfiguration == null)
     {
         __imageProcessingConfiguration = await EventHorizonBlazorInterop.GetClass <ImageProcessingConfiguration>(
             this.___guid,
             "imageProcessingConfiguration",
             (entity) =>
         {
             return(new ImageProcessingConfiguration()
             {
                 ___guid = entity.___guid
             });
         }
             );
     }
     return(__imageProcessingConfiguration);
 }
예제 #3
0
        public ImageProcessingPostProcess(
            string name, decimal options, Camera camera = null, System.Nullable <decimal> samplingMode = null, Engine engine = null, System.Nullable <bool> reusable = null, System.Nullable <decimal> textureType = null, ImageProcessingConfiguration imageProcessingConfiguration = null
            ) : base()
        {
            var entity = EventHorizonBlazorInterop.New(
                new string[] { "BABYLON", "ImageProcessingPostProcess" },
                name, options, camera, samplingMode, engine, reusable, textureType, imageProcessingConfiguration
                );

            ___guid = entity.___guid;
        }
        public static async ValueTask <ImageProcessingPostProcess> NewImageProcessingPostProcess(
            string name, decimal options, Camera camera = null, System.Nullable <decimal> samplingMode = null, Engine engine = null, System.Nullable <bool> reusable = null, System.Nullable <decimal> textureType = null, ImageProcessingConfiguration imageProcessingConfiguration = null
            )
        {
            var entity = await EventHorizonBlazorInterop.New(
                new string[] { "BABYLON", "ImageProcessingPostProcess" },
                name, options, camera, samplingMode, engine, reusable, textureType, imageProcessingConfiguration
                );

            return(new ImageProcessingPostProcess(entity));
        }