internal override void Unload() { if (_request != null) { _request.Release(); _request = null; } }
internal override void Unload() { if (bundleRequest != null) { bundleRequest.Release(); bundleRequest = null; } asset = null; }
internal override void Unload() { if (bundleRequest != null) { bundleRequest.Release(); } if (loadSceneMode == LoadSceneMode.Additive) { if (SceneManager.GetSceneByName(sceneName).isLoaded) { SceneManager.UnloadSceneAsync(sceneName); } } bundleRequest = null; }
internal static void UnloadBundle(BundleRequest bundle) { bundle.Release(); }