private void buttonPlayAgainstComputer_Click(object sender, EventArgs e) { m_isPlayAgainstFriend = false; this.Hide(); GameBoardUI gameBoardUI = new GameBoardUI(m_SizeBoardUserSelect, m_isPlayAgainstFriend); this.Close(); }
private void playAgain(string i_PlayerChoice) { if (i_PlayerChoice.ToLower() == "yes") { this.Hide(); GameBoardUI game = new GameBoardUI(m_SizeOfMatrixButtons, m_IsAgainstFriend); this.Close(); } else { this.Close(); } }