private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Azir") { return; } Chat.Print("<b><font color =\"#FF33D6\">Azir creator of Elo Loaded!"); _menu = new AzirMenu("Azir Creator of Elo"); soldierManager = new SoldierManager(); _spells = new Spells(); _modes = new AzirModes(this); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Ondraw; // walker = new AzirWalker(Menu.GetMenu.SubMenu("Orbwalker")); }
private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Azir") { return; } this.gapcloserList = new GapcloserList(); _menu = new AzirMenu("Azir Elo Machine", this); SoldierManager = new SoldierManager(); Spells = new Spells(); _modes = new AzirModes(this); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Ondraw; }
private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Azir") { return; } Game.PrintChat("<b><font color =\"#FF33D6\">Azir Elo Machine Loaded!</font></b>"); this.gapcloserList = new GapcloserList(); _menu = new AzirMenu("Azir Elo Machine", this); SoldierManager = new SoldierManager(); Spells = new Spells(); _modes = new AzirModes(this); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Ondraw; }
private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Azir") return; this.gapcloserList=new GapcloserList(); _menu = new AzirMenu("Azir Elo Machine",this); SoldierManager = new SoldierManager(); Spells = new Spells(); _modes = new AzirModes(this); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Ondraw; }
private void OnLoad(EventArgs args) { if (Hero.ChampionName != "Azir") return; Chat.Print("<b><font color =\"#FF33D6\">Azir creator of Elo Loaded!"); _menu = new AzirMenu("Azir Creator of Elo"); soldierManager = new SoldierManager(); _spells = new Spells(); _modes = new AzirModes(this); Game.OnUpdate += OnUpdate; Drawing.OnDraw += Ondraw; // walker = new AzirWalker(Menu.GetMenu.SubMenu("Orbwalker")); }