Summary description for XnaRenderTexture.
상속: Axiom.Graphics.RenderTexture
예제 #1
0
        ///<summary>
        ///    Create (or update) render textures for slices
        ///</summary>
        ///<param name="update">are we updating an existing texture</param>
        protected void CreateRenderTextures(bool update)
        {
            if (update)
            {
                Debug.Assert(sliceTRT.Count == Depth);
                foreach (XnaRenderTexture trt in sliceTRT)
                {
                    trt.Rebind(this);
                }
                return;
            }

            DestroyRenderTextures();
            // Create render target for each slice
            sliceTRT.Clear();
            Debug.Assert(Depth == 1);
            for (var zoffset = 0; zoffset < Depth; ++zoffset)
            {
                var           name = "rtt/" + ID;
                RenderTexture trt  = new XnaRenderTexture(name, this);
                sliceTRT.Add(trt);
                Root.Instance.RenderSystem.AttachRenderTarget(trt);
            }
        }
예제 #2
0
        ///<summary>
        ///    Create (or update) render textures for slices
        ///</summary>
        ///<param name="update">are we updating an existing texture</param>
        protected void CreateRenderTextures( bool update )
        {
            if ( update )
            {
                Debug.Assert( sliceTRT.Count == Depth );
                foreach ( XnaRenderTexture trt in sliceTRT )
                    trt.Rebind( this );
                return;
            }

            DestroyRenderTextures();
            // Create render target for each slice
            sliceTRT.Clear();
            Debug.Assert( Depth == 1 );
            for ( var zoffset = 0; zoffset < Depth; ++zoffset )
            {
                var name = "rtt/" + ID;
                RenderTexture trt = new XnaRenderTexture( name, this );
                sliceTRT.Add( trt );
                Root.Instance.RenderSystem.AttachRenderTarget( trt );
            }
        }