private int _displayFrequency; // fullscreen only, to restore display #endregion Fields #region Constructor /// <summary> /// Constructor. /// </summary> internal Win32Window( GLSupport glSupport ) : base() { _glSupport = glSupport; }
private int _displayFrequency; // fullscreen only, to restore display #endregion Fields #region Constructor /// <summary> /// Constructor. /// </summary> internal Win32Window(GLSupport glSupport) : base() { _glSupport = glSupport; }