public override Axiom.Graphics.HardwareIndexBuffer CreateIndexBuffer(IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer) { D3DHardwareIndexBuffer buffer = new D3DHardwareIndexBuffer(type, numIndices, usage, device, false, useShadowBuffer); indexBuffers.Add(buffer); return(buffer); }
public override Axiom.Graphics.HardwareIndexBuffer CreateIndexBuffer(IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer) { D3DHardwareIndexBuffer buffer = new D3DHardwareIndexBuffer(type, numIndices, usage, device, false, useShadowBuffer); indexBuffers.Add(buffer); return buffer; }