private void CreateNamedParameterMappingStructures(bool recreateIfExists) { if (recreateIfExists || this.constantDefs == null) { this.constantDefs = new GpuProgramParameters.GpuNamedConstants(); } }
public virtual GpuProgramParameters CreateParameters() { // Default implementation simply returns standard parameters. var ret = GpuProgramManager.Instance.CreateParameters(); // optionally load manually supplied named constants if (!String.IsNullOrEmpty(this.manualNamedConstantsFile) && !this._loadedManualNamedConstants) { try { var namedConstants = new GpuProgramParameters.GpuNamedConstants(); var stream = ResourceGroupManager.Instance.OpenResource(this.manualNamedConstantsFile, Group, true, this); namedConstants.Load(stream); ManualNamedConstants = namedConstants; } catch (Exception ex) { LogManager.Instance.Write("Unable to load manual named constants for GpuProgram {0} : {1}", Name, LogManager.BuildExceptionString(ex)); } this._loadedManualNamedConstants = true; } // set up named parameters, if any if (this.constantDefs != null && this.constantDefs.Map.Count > 0) { ret.NamedConstants = this.constantDefs; } // link shared logical / physical map for low-level use ret.SetLogicalIndexes(this.floatLogicalToPhysical, this.intLogicalToPhysical); // Copy in default parameters if present if (this.defaultParams != null) { ret.CopyConstantsFrom(this.defaultParams); } return(ret); }
private void CreateNamedParameterMappingStructures( bool recreateIfExists ) { if ( recreateIfExists || this.constantDefs == null ) { this.constantDefs = new GpuProgramParameters.GpuNamedConstants(); } }
public virtual GpuProgramParameters CreateParameters() { // Default implementation simply returns standard parameters. var ret = GpuProgramManager.Instance.CreateParameters(); // optionally load manually supplied named constants if ( !String.IsNullOrEmpty( this.manualNamedConstantsFile ) && !this._loadedManualNamedConstants ) { try { var namedConstants = new GpuProgramParameters.GpuNamedConstants(); var stream = ResourceGroupManager.Instance.OpenResource( this.manualNamedConstantsFile, Group, true, this ); namedConstants.Load( stream ); ManualNamedConstants = namedConstants; } catch ( Exception ex ) { LogManager.Instance.Write( "Unable to load manual named constants for GpuProgram {0} : {1}", Name, LogManager.BuildExceptionString( ex ) ); } this._loadedManualNamedConstants = true; } // set up named parameters, if any if ( this.constantDefs != null && this.constantDefs.Map.Count > 0 ) { ret.NamedConstants = this.constantDefs; } // link shared logical / physical map for low-level use ret.SetLogicalIndexes( this.floatLogicalToPhysical, this.intLogicalToPhysical ); // Copy in default parameters if present if ( this.defaultParams != null ) { ret.CopyConstantsFrom( this.defaultParams ); } return ret; }