/// <summary> /// /// </summary> protected override void SetupContent() { bool blankTerrain = false; //editMarker = SceneManager.CreateEntity( "editMarker", "sphere.mesh" ); //editNode = SceneManager.RootSceneNode.CreateChildSceneNode(); //editNode.AttachObject( editMarker ); //editNode.Scale = new Vector3( 0.05f, 0.05f, 0.05f ); SetupControls(); CameraManager.TopSpeed = 50; DragLook = true; MaterialManager.Instance.SetDefaultTextureFiltering( TextureFiltering.Anisotropic ); MaterialManager.Instance.DefaultAnisotropy = 7; SceneManager.SetFog( FogMode.Linear, new ColorEx( 0.07f, 0.07f, 0.08f ), 0, 10000, 25000 ); Vector3 lightDir = new Vector3( 0.55f, 0.3f, 0.75f ); lightDir.Normalize(); Light l = SceneManager.CreateLight( "tsLight" ); l.Type = LightType.Directional; l.Direction = lightDir; l.Diffuse = ColorEx.White; l.Specular = new ColorEx( 0.4f, 0.4f, 0.4f ); SceneManager.AmbientLight = new ColorEx( 0.8f, 0.8f, 0.8f ); terrainGroup = new TerrainGroup( SceneManager, Alignment.Align_X_Z, (ushort)TerrainSize, TerrainWorldSize ); terrainGroup.SetFilenamConvention( TerrainFilePrefix, TerrainFileSuffix ); terrainGroup.Origin = Vector3.Zero; Axiom.Components.Terrain.Terrain terrain = new Components.Terrain.Terrain( SceneManager ); terrain.Position = terrainPos; ImportData data = ConfigureTerrainDefaults( l ); for ( long x = TerrainPageMinX; x <= TerrainPageMaxX; x++ ) { for ( long y = TerrainPageMinY; y <= TerrainPageMaxY; y++ ) { DefineTerrain( x, y, false ); } } // sync load since we want everything in place when we start terrainGroup.LoadAllTerrains( true ); if ( terrainsImported) { Axiom.Components.Terrain.Terrain t = terrainGroup.GetTerrain( 0, 0 ); InitBlendMaps( t ); } //Entity e = SceneManager.CreateEntity( "TudoMesh", "tudorhouse.mesh" ); //Vector3 entPos = new Vector3( terrainPos.x + 2043, 0, terrainPos.z + 1715 ); //Quaternion rot = new Quaternion(); //entPos.y = terrainGroup.GetTerrain(0,0).GetHeightAtWorldPosition( entPos ) + 65.5f + terrainPos.y; //rot = Quaternion.FromAngleAxis( Utility.RangeRandom( -180, 180 ), Vector3.UnitY ); //SceneNode sn = SceneManager.RootSceneNode.CreateChildSceneNode( entPos, rot ); //sn.Scale = new Vector3( 0.12, 0.12, 0.12 ); //sn.AttachObject( e ); //Camera.Position = entPos; terrainGroup.FreeTemporaryResources(); SceneManager.SetSkyDome( true, "Examples/CloudySky", 5, 8 ); //SceneManager.SetSkyBox( true, "Examples/CloudyNoonSkyBox" , 5000); }