public ApplyToVertexData ( |
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data | ||
time | float | |
weight | float | |
poseList | List |
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리턴 | void |
public void Apply(Entity entity, float time, float weight, bool software, bool hardware) { foreach (KeyValuePair <ushort, VertexAnimationTrack> pair in vertexTrackList) { int handle = pair.Key; VertexAnimationTrack track = pair.Value; VertexData swVertexData; VertexData hwVertexData; VertexData origVertexData; bool firstAnim = false; if (handle == 0) { // shared vertex data firstAnim = !entity.BuffersMarkedForAnimation; swVertexData = entity.SoftwareVertexAnimVertexData; hwVertexData = entity.HardwareVertexAnimVertexData; origVertexData = entity.Mesh.SharedVertexData; entity.MarkBuffersUsedForAnimation(); } else { // sub entity vertex data (-1) SubEntity s = entity.GetSubEntity(handle - 1); firstAnim = !s.BuffersMarkedForAnimation; swVertexData = s.SoftwareVertexAnimVertexData; hwVertexData = s.HardwareVertexAnimVertexData; origVertexData = s.SubMesh.vertexData; s.MarkBuffersUsedForAnimation(); } // Apply to both hardware and software, if requested if (software) { Debug.Assert(!EqualityComparer <VertexData> .ReferenceEquals(origVertexData, swVertexData)); if (firstAnim && track.AnimationType == VertexAnimationType.Pose) { // First time through for a piece of pose animated vertex data // We need to copy the original position values to the temp accumulator VertexElement origelem = origVertexData.vertexDeclaration.FindElementBySemantic(VertexElementSemantic.Position); VertexElement destelem = swVertexData.vertexDeclaration.FindElementBySemantic(VertexElementSemantic.Position); HardwareVertexBuffer origBuffer = origVertexData.vertexBufferBinding.GetBuffer(origelem.Source); HardwareVertexBuffer destBuffer = swVertexData.vertexBufferBinding.GetBuffer(destelem.Source); // Debug.Assert(!EqualityComparer<HardwareVertexBuffer>.ReferenceEquals(origBuffer, destBuffer)); if (!EqualityComparer <HardwareVertexBuffer> .ReferenceEquals(origBuffer, destBuffer)) { destBuffer.CopyData(origBuffer, 0, 0, destBuffer.Size, true); } } track.TargetMode = VertexAnimationTargetMode.Software; track.ApplyToVertexData(swVertexData, time, weight, entity.Mesh.PoseList); } if (hardware) { track.TargetMode = VertexAnimationTargetMode.Hardware; track.ApplyToVertexData(hwVertexData, time, weight, entity.Mesh.PoseList); } } }