C# (CSharp) Axiom.Animating AnimationTrack - 13개의 예제가 발견되었습니다. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의 Axiom.Animating.AnimationTrack에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of object that can be animated.
This class is intended as a base for more complete classes which will actually animate specific types of object, e.g. a bone in a skeleton to affect skeletal animation. An animation will likely include multiple tracks each of which can be made up of many KeyFrame instances. Note that the use of tracks allows each animable object to have it's own number of keyframes, i.e. you do not have to have the maximum number of keyframes for all animable objects just to cope with the most animated one.
Since the most common animable object is a Node, there are options in this class for associating the track with a Node which will receive keyframe updates automatically when the 'apply' method is called.