//------------------------------------------------------------------------- // Constructor //------------------------------------------------------------------------- public CanvasSession(MainForm pMainForm, CanvasWindow pCanvasWindow, LayerControlForm pLayerControlForm) { m_controller = new Controller(pCanvasWindow.GetPicture(), pCanvasWindow); m_controller.NewUserConnected = OnNewUserConnected; m_mainForm = pMainForm; m_canvasWindow = pCanvasWindow; m_canvasWindow.m_session = this; m_layerControl = pLayerControlForm; m_layerControl.SetCanvasSession(this); //setup first layer m_controller.CreateLocalUser(); ResetCanvas(); m_controller.Connect(ResetCanvas); }
//------------------------------------------------------------------------- // Constructor //------------------------------------------------------------------------- public CanvasSession(MainForm pMainForm, CanvasWindow pCanvasWindow, LayerControlForm pLayerControlForm) { m_toolRunner = new ToolRunner("localUserInput", pCanvasWindow.GetPicture()); m_mainForm = pMainForm; m_canvasWindow = pCanvasWindow; m_canvasWindow.m_session = this; m_layerControl = pLayerControlForm; //setup first layer selectedLayerID = Gui_CreateLayer(); Gui_ClearSelectedLayer(); //add listeners for all functions that should redraw the main canvas m_toolRunner.AddFunctionListener( (pA, pB, pC) => { m_canvasWindow.Redraw(pA); }, "tool_down", "tool_up", "tool_move", "undo", "clear", "reorder_layers", "remove_layer"); //add listeners for all functions that should rebuild the layer list m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_layerControl.RebuildLayerControls(); }, "reorder_layers", "rename_layer", "remove_layer", "create_layer"); //add listeners for all functions that should update a layer thumbnail m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_layerControl.UpdateThumbnail(pC["layer"] as string); }, "tool_up", "undo", "clear"); //add listeners for updating the status bar (: m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_mainForm.SetStatus("last action: " + pB); }, "tool_down", "tool_up", "tool_move", "undo", "clear", "reorder_layers", "remove_layer", "create_layer"); }
//------------------------------------------------------------------------- // Constructor //------------------------------------------------------------------------- public CanvasSession(MainForm pMainForm, CanvasWindow pCanvasWindow, LayerControlForm pLayerControlForm) { m_toolRunner = new ToolRunner("localUserInput", pCanvasWindow.GetPicture()); m_mainForm = pMainForm; m_canvasWindow = pCanvasWindow; m_canvasWindow.m_session = this; m_layerControl = pLayerControlForm; //setup first layer selectedLayerID = Gui_CreateLayer(); Gui_ClearSelectedLayer(); //add listeners for all functions that should redraw the main canvas m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_canvasWindow.Redraw(pA); }, "tool_down", "tool_up", "tool_move", "undo", "clear", "reorder_layers", "remove_layer"); //add listeners for all functions that should rebuild the layer list m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_layerControl.RebuildLayerControls(); }, "reorder_layers", "rename_layer", "remove_layer", "create_layer"); //add listeners for all functions that should update a layer thumbnail m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_layerControl.UpdateThumbnail(pC["layer"] as string); }, "tool_up", "undo", "clear"); //add listeners for updating the status bar (: m_toolRunner.AddFunctionListener((pA, pB, pC) => { m_mainForm.SetStatus("last action: " + pB); }, "tool_down", "tool_up", "tool_move", "undo", "clear", "reorder_layers", "remove_layer", "create_layer"); }