private void ApplyIndividualObstacleData(ObstacleData mainData, ObstacleData.ObstacleSide side, ObstacleDataContainerSide sideData) { mainData.SetupObstacle(side, sideData.scale, sideData.lockedScaleSide, sideData.boundsLocation, sideData.lockedAxis, sideData.basedOnHeightOnly); }
protected override void SetScale(ref ObstacleDataContainerSide leftSide, ref ObstacleDataContainerSide rightSide) { float firstScale = Random.Range(MINIMUM_SCALE, 1f - MINIMUM_OBSTACLE_GAP - MINIMUM_SCALE); float secondScale = (1f - firstScale) - MINIMUM_OBSTACLE_GAP; if (Random.value >= 0.5f) { leftSide.scale = new Vector2(firstScale, OBSTACLE_HEIGHT); rightSide.scale = new Vector2(secondScale, OBSTACLE_HEIGHT); } else { leftSide.scale = new Vector2(secondScale, OBSTACLE_HEIGHT); rightSide.scale = new Vector2(firstScale, OBSTACLE_HEIGHT); } }
protected abstract void SetScale(ref ObstacleDataContainerSide leftSide, ref ObstacleDataContainerSide rightSide);