internal AccessorySlotLayer()
            : base("Avalon:AccessorySlotLayer")
        {
            Instance = this;

            for (int i = 0; i < slots.Length; i++)
                slots[i] = new ExtraAccessorySlot(i)
                {
                    position = new Vector2(Main.screenWidth - 235f - i / 3 * 96f, 364f + (i % 3) * 48f)
                };

            Slots = new Items();
        }
        internal AccessorySlotLayer()
            : base("Avalon:AccessorySlotLayer")
        {
            Instance = this;

            for (int i = 0; i < slots.Length; i++)
            {
                slots[i] = new ExtraAccessorySlot(i)
                {
                    position = new Vector2(Main.screenWidth - 235f - i / 3 * 96f, 364f + (i % 3) * 48f)
                }
            }
            ;

            Slots = new Items();
        }