static AvaliShaderDatabase() { string dir = RimValiUtility.dir; Log.Message(dir); string path = dir + "/RimValiAssetBundles/shader"; AssetBundle bundle = RimValiUtility.shaderLoader(path); Tricolor = (Shader)bundle.LoadAsset("assets/resources/materials/avalishader.shader"); if (!(Tricolor == null)) { Log.Message(Tricolor.name); Log.Message("Load worked!"); } }