/// <summary>
        /// If the text were written to the specified rectangle, how much width and height would it actually use?
        /// This method ignores the rectangle's X and Y properties.
        /// </summary>
        /// <param name="text">Text to draw.</param>
        /// <param name="rectangle">Rectangle bounding the text.</param>
        /// <param name="font">Font to use.</param>
        public static Rectangle GetMultiLineTextBounds(string text, Rectangle rectangle, FontFamily font = FontFamily.Normal)
        {
            Rectangle bounds;
            List <MultilineFragment> empty;

            Primitives.SetupNewMultilineString(font, text, rectangle, Color.Black, TextAlignment.TopLeft, out bounds, out empty);
            return(bounds);
        }
        /// <summary>
        /// Draws a multiline text using the Primitives spritebatch.
        /// </summary>
        /// <param name="text">Text to be drawn.</param>
        /// <param name="rectangle">The rectangle bounding the text.</param>
        /// <param name="color">Text color.</param>
        /// <param name="font">Text font (Verdana 14, if null).</param>
        /// <param name="alignment">Text alignment.</param>
        public static void DrawMultiLineText(
            string text,
            Rectangle rectangle,
            Color color,
            FontFamily font         = FontFamily.Small,
            TextAlignment alignment = TextAlignment.TopLeft)
        {
            Rectangle       empty;
            MultilineString ms = new MultilineString(text, rectangle, alignment, font, Vector2.Zero, true, null, color);

            foreach (MultilineString msCache in multilineStringCache)
            {
                if (ms.Equals(msCache))
                {
                    foreach (MultilineFragment line in msCache.CachedLines)
                    {
                        if (line.Icon != null)
                        {
                            spriteBatch.Draw(line.Icon,
                                             new Rectangle(rectangle.X + (int)line.PositionOffset.X, rectangle.Y + (int)line.PositionOffset.Y,
                                                           line.IconWidth, line.IconWidth), Color.White);
                        }
                        else
                        {
                            if (line.Color != color)
                            {
                                /*
                                 * Color shadowColor = line.Color.Alpha(120);
                                 * spriteBatch.DrawString(line.Font, line.Text,
                                 *  new Vector2(rectangle.X + (int)line.PositionOffset.X - 1,
                                 *  rectangle.Y + (int)line.PositionOffset.Y - 1), shadowColor);
                                 * spriteBatch.DrawString(line.Font, line.Text,
                                 *  new Vector2(rectangle.X + (int)line.PositionOffset.X + 1,
                                 *  rectangle.Y + (int)line.PositionOffset.Y - 1), shadowColor);
                                 * spriteBatch.DrawString(line.Font, line.Text,
                                 *  new Vector2(rectangle.X + (int)line.PositionOffset.X - 1,
                                 *  rectangle.Y + (int)line.PositionOffset.Y + 1), shadowColor);
                                 * spriteBatch.DrawString(line.Font, line.Text,
                                 *  new Vector2(rectangle.X + (int)line.PositionOffset.X + 1,
                                 *  rectangle.Y + (int)line.PositionOffset.Y + 1), shadowColor);
                                 */
                            }
                            spriteBatch.DrawString(line.Font, line.Text,
                                                   new Vector2(rectangle.X + (int)line.PositionOffset.X,
                                                               rectangle.Y + (int)line.PositionOffset.Y), line.Color);
                        }
                    }
                    return;
                }
            }
            List <MultilineFragment> cachedLines;

            Primitives.SetupNewMultilineString(font, text, rectangle, color, alignment, out empty, out cachedLines);
            multilineStringCache.Add(new MultilineString(text, rectangle, alignment, font, Vector2.Zero, true, cachedLines, color));
            Primitives.DrawMultiLineText(text, rectangle, color, font, alignment);
        }