private void CreatePicker() { SetPicker(AutosortTypePicker.Create(transform, textPrefab)); picker.transform.localPosition = background.canvas.transform.localPosition + new Vector3(0, 0, 0.04f); picker.Initialize(this); picker.gameObject.SetActive(false); }
private void CreatePicker() { SetPicker(AutosortTypePicker.Create(transform, textPrefab)); picker.Initialize(this); picker.gameObject.SetActive(false); }