public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { base.DoPostConfigurePreview(def, go); MoveableDenseLogicGateVisualizer logicGateVisualizer = go.AddComponent <MoveableDenseLogicGateVisualizer>(); logicGateVisualizer.op = GetLogicOp(); logicGateVisualizer.inputPortOffsets = InputPortOffsets; logicGateVisualizer.outputPortOffsets = OutputPortOffsets; }
public static void OnRotatedWrapper(MoveableDenseLogicGateVisualizer component, object data) { component.OnRotated(data); }