예제 #1
0
        public void AddStandardBoundary(ObjectId polyId, string surfacename,
                                        Autodesk.Civil.DatabaseServices.TinSurface surface)
        {
            using (Transaction tr = CivilApplicationManager.StartTransaction())
            {
                //1. Create new surface if no existing surface passed in
                // if (surface == null)
                //   surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as Autodesk.Civil.DatabaseServices.TinSurface;
                //2. Store boundary
                ObjectIdCollection boundaryEntities = new ObjectIdCollection();
                boundaryEntities = GetObjectIdCollectionFromEntity(polyId);

                //3. Access the BoundariesDefinition object from the surface object
                Autodesk.Civil.DatabaseServices.SurfaceDefinitionBoundaries surfaceBoundaries =
                    surface.BoundariesDefinition;

                //4. now add the boundary to the surface
                surfaceBoundaries.AddBoundaries(boundaryEntities, 1.0, SurfaceBoundaryType.Hide, true);


                tr.Commit();


                //surface = trans.GetObject(surfaceId, OpenMode.ForWrite) as C3DLandDb.TinSurface;

                //// Add the selected polyline's ObjectId to a collection
                //ObjectIdCollection boundaryEntities = new ObjectIdCollection();
                //boundaryEntities.Add(plineId);
            }
        }
예제 #2
0
        public void AddStandardInnerBoundary(ObjectId polyId, string layername)
        {
            try
            {
                using (Transaction tr = CivilApplicationManager.StartTransaction())
                {
                    //1. Create new surface if no existing surface passed in
                    C3DLandDb.TinSurface surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as C3DLandDb.TinSurface;
                    if (surface == null)
                    {
                        surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as C3DLandDb.TinSurface;
                    }
                    //2. Store boundary
                    ObjectIdCollection boundaryEntities = new ObjectIdCollection();
                    boundaryEntities = GetObjectIdCollectionFromEntity(polyId);

                    //3. Access the BoundariesDefinition object from the surface object
                    C3DLandDb.SurfaceDefinitionBoundaries surfaceBoundaries = surface.BoundariesDefinition;

                    //4. now add the boundary to the surface
                    var sbo = surfaceBoundaries.AddBoundaries(boundaryEntities, 1.0, SurfaceBoundaryType.Hide, true);
                    sbo.Name = layername + "-" + DateTime.Now.Millisecond;

                    tr.Commit();
                }
            }
            catch (System.Exception e)
            {
                PGA.MessengerManager.MessengerManager.LogException(e);
            }
        }
예제 #3
0
        public void AddStandardInnerBoundary(ObjectId polyId, string surfacename)
        {
            try
            {
                using (Transaction tr = CivilApplicationManager.StartTransaction())
                {
                    try
                    {
                        //1. Create new surface if no existing surface passed in
                        C3DLandDb.TinSurface surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as C3DLandDb.TinSurface;
                        if (surface == null)
                        {
                            surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as C3DLandDb.TinSurface;
                        }
                        //2. Store boundary
                        ObjectIdCollection boundaryEntities = new ObjectIdCollection();
                        boundaryEntities = GetObjectIdCollectionFromEntity(polyId);

                        //3. Access the BoundariesDefinition object from the surface object
                        C3DLandDb.SurfaceDefinitionBoundaries surfaceBoundaries = surface.BoundariesDefinition;

                        //4. now add the boundary to the surface
                        try
                        {
                            surfaceBoundaries.AddBoundaries(boundaryEntities, 1.0, SurfaceBoundaryType.Hide, true);
                        }
                        catch (Exception ex)
                        {
                            PGA.Civil.Logging.ACADLogging.LogMyExceptions(string.Format
                                                                              ("AddStandardInnerBoundary: {0}:{1}", polyId, ex.Message));
                        }
                    }
                    catch (Exception ex)
                    {
                        PGA.Civil.Logging.ACADLogging.LogMyExceptions(string.Format("AddStandardInnerBoundary: {0}:{1}", surfacename, ex.Message));
                    }

                    tr.Commit();
                }
            }
            catch (System.Exception e)
            {
                PGA.Civil.Logging.ACADLogging.LogMyExceptions("AddStandardInnerBoundary: " + e.Message);
            }
        }
예제 #4
0
        public void AddStandardBoundary(ObjectId polyId, string surfacename)
        {
            try
            {
                using (Transaction tr = CivilApplicationManager.StartTransaction())
                {
                    //1. Create new surface if no existing surface passed in
                    C3DLandDb.TinSurface surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as C3DLandDb.TinSurface;
                    if (surface == null)
                    {
                        surface = m_TheSurfaceId.GetObject(OpenMode.ForRead) as C3DLandDb.TinSurface;
                    }
                    //2. Store boundary
                    ObjectIdCollection boundaryEntities = new ObjectIdCollection();
                    boundaryEntities = GetObjectIdCollectionFromEntity(polyId);

                    //3. Access the BoundariesDefinition object from the surface object
                    C3DLandDb.SurfaceDefinitionBoundaries surfaceBoundaries = surface.BoundariesDefinition;

                    //4. now add the boundary to the surface
                    surfaceBoundaries.AddBoundaries(boundaryEntities, 1.0, SurfaceBoundaryType.Outer, true);


                    tr.Commit();



                    //surface = trans.GetObject(surfaceId, OpenMode.ForWrite) as C3DLandDb.TinSurface;

                    //// Add the selected polyline's ObjectId to a collection
                    //ObjectIdCollection boundaryEntities = new ObjectIdCollection();
                    //boundaryEntities.Add(plineId);
                }
            }
            catch (System.Exception e)
            {
                PGA.MessengerManager.MessengerManager.LogException(e);
            }
        }