async void AddScene_Click(object sender, RoutedEventArgs e) { SceneSettingsDlg settingsDlg = new SceneSettingsDlg(); settingsDlg.Owner = this.Parent as Window; settingsDlg.ShowDialog(); if (!settingsDlg.DialogResult.HasValue || !settingsDlg.DialogResult.Value) { return; } ReCapPhotosceneOptionsBuilder options = new ReCapPhotosceneOptionsBuilder( settingsDlg.MeshQuality, settingsDlg.MeshFormat); var id = await CreateNewPhotoscene( settingsDlg.SceneName, options); if (id != string.Empty) { ShowProgressDlg(settingsDlg.SceneName, id); } }
async void DownloadSceneResultAs_Click(object sender, RoutedEventArgs e) { var scene = SelectedItem.Photoscene; SceneSettingsDlg settingsDlg = new SceneSettingsDlg( scene.SceneName, scene.MeshQuality, MeshFormatEnumExtensions.FromString(scene.ConvertFormat)); settingsDlg.ShowDialog(); if (!settingsDlg.DialogResult.HasValue || !settingsDlg.DialogResult.Value) { return; } var linkResult = await _reCapClient.GetPhotosceneLinkAsync( scene.PhotosceneId, settingsDlg.MeshFormat); if (!linkResult.IsOk()) { OnLogReCapError(linkResult.Error); return; } scene = linkResult.Photoscene; if (scene.Progress != 100.0) { OnLogMessage("Start processing for scene: " + scene.SceneName); ShowProgressDlg(scene.SceneName, scene.PhotosceneId); } else { DownloadSceneResult(scene); } }
async void AddScene_Click(object sender, RoutedEventArgs e) { SceneSettingsDlg settingsDlg = new SceneSettingsDlg(); settingsDlg.Owner = this.Parent as Window; settingsDlg.ShowDialog(); if (!settingsDlg.DialogResult.HasValue || !settingsDlg.DialogResult.Value) { return; } ReCapPhotosceneOptionsBuilder options = new ReCapPhotosceneOptionsBuilder( settingsDlg.MeshQuality, settingsDlg.MeshFormat); var id = await CreateNewPhotoscene( settingsDlg.SceneName, options); if (id != string.Empty) { var sceneWithInfo = await RetrieveSceneInfo(id); if (sceneWithInfo != null) { RootNode.AddNode( new ReCapTreeItem( sceneWithInfo, Properties.Resources.file)); } ShowProgressDlg(settingsDlg.SceneName, id); } }