public static void Load() { Traps.Load(); Turrets.Load(); HeadQuarters.Load(); Heroes.Load(); }
public static void Load() { Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Obj_AI_Base.OnBuffGain += Obj_AI_Base_OnBuffGain; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; Obj_AI_Base.OnBasicAttack += Obj_AI_Base_OnBasicAttack; Spellbook.OnStopCast += Spellbook_OnStopCast; Game.OnUpdate += Game_OnTick; Drawing.OnDraw += OnDraw; Logic.Mechanics.LoadFlash(); Turrets.Load(); }