public stKoMatchNode GetMatchObj(stKoJumpInfo JumpInfo) { if (!JumpInfo.IsJumpPos() && !JumpInfo.IsJumpAsPointer()) { return(null); } stKoPyramid pPyramindObj = GetPyramidObj(JumpInfo.m_byPyramindIndexOrRank); if (pPyramindObj == null) { return(null); } stKoLayer pLayerObj = pPyramindObj.GetLayerObj(JumpInfo.m_byLayerIndex); if (pLayerObj == null) { return(null); } stKoMatchNode pNodeObj = pLayerObj.GetNodeObj(JumpInfo.m_byNodeIndex); if (pNodeObj == null) { return(null); } return(pNodeObj); }
//这个淘汰赛有多少层 public Int32 GetLayerCount() { if (GetPyramidCount() < 1) { return(0); } stKoPyramid pMainPyramid = GetPyramidObj(0); return(pMainPyramid.GetLayerCount()); }
public Boolean _Create(int nLayerCnt, int nResultPlayerCnt) { //1. 先把内部所有内容清空 { m_oEvent.RemoveAll(); m_strLastError = ""; } //2. 首先建立主 塔0 { Int32 nPyramidIdx = 0; //主金字塔位于第一个 stKoPyramid matchPyramid0 = new stKoPyramid(); //4人比赛,需要3层, 我们的内部只有2层就够, 因为我们不存在顶端的一层 for (Int32 nLayer = 0; nLayer <= nLayerCnt - 1; nLayer++) { stKoLayer matchLayer = new stKoLayer(); //第1层 2个节点; 第2层 4个节点; 第3层 8个节点... Int32 nNodeCnt = (Int32)Math.Pow(2, nLayer); for (Int32 nNode = 0; nNode < nNodeCnt; nNode++) { stKoMatchNode matchNode = new stKoMatchNode(); if (nLayer == 0) //第1层产生1,2名 { matchNode.m_oJumpWin.SetJumpToRank(1); if (nResultPlayerCnt > 1) { matchNode.m_oJumpLost.SetJumpToRank(2); } else { matchNode.m_oJumpLost.SetJumpToOut(); } } else { //这场比赛如果赢了应该去上层的一个节点 Int32 nTargetNode = (nNode / 2); // 0,1->0; 2,3->1; 4,5->2; 6,7->3 Boolean bTargetLeft = (nNode % 2 == 0); // 0,2,4->Left; 1,3,5->Right matchNode.m_oJumpWin.SetJumpToPos((Byte)nPyramidIdx, (Byte)(nLayer - 1), (Byte)nTargetNode, bTargetLeft); //除了最冠军赛,其他失败的都淘汰 matchNode.m_oJumpLost.SetJumpToOut(); } matchLayer.AddNodeObj(matchNode); }//for Layer matchPyramid0.AddLayerObj(matchLayer); }//for Pyramid m_oEvent.AddPyramidObj(matchPyramid0); } //3.根据需要建立其他附塔 if (nResultPlayerCnt >= 3) { //建立争3,4名用的 塔1 { stKoMatchNode matchNode = new stKoMatchNode(); matchNode.m_oJumpWin.SetJumpToRank(3); if (nResultPlayerCnt == 3) //如果只要3个排名的话,第4名置淘汰 { matchNode.m_oJumpLost.SetJumpToOut(); } else { matchNode.m_oJumpLost.SetJumpToRank(4); } stKoLayer matchLayer = new stKoLayer(); matchLayer.AddNodeObj(matchNode); stKoPyramid matchPyramid1 = new stKoPyramid(); matchPyramid1.AddLayerObj(matchLayer); m_oEvent.AddPyramidObj(matchPyramid1); } //更改主塔中3,4名的链接 { stKoJumpInfo jumpInfoL = new stKoJumpInfo(), jumpInfoR = new stKoJumpInfo(); jumpInfoL.SetJumpToPointer(0, 1, 0, false); jumpInfoR.SetJumpToPointer(0, 1, 1, false); stKoMatchNode pNodeL = m_oEvent.GetMatchObj(jumpInfoL); stKoMatchNode pNodeR = m_oEvent.GetMatchObj(jumpInfoR); if (pNodeL == null || pNodeR == null) { return(false); } pNodeL.m_oJumpLost.SetJumpToPos(1, 0, 0, true); pNodeR.m_oJumpLost.SetJumpToPos(1, 0, 0, false); } }//if if (nResultPlayerCnt >= 5) { //建立争5,6名用的 塔2 { stKoLayer matchLayer1 = new stKoLayer(); { stKoMatchNode matchNode11 = new stKoMatchNode(); matchNode11.m_oJumpWin.SetJumpToRank(5); if (nResultPlayerCnt == 5) //如果只要5个排名的话,第6名置淘汰 { matchNode11.m_oJumpLost.SetJumpToOut(); } else { matchNode11.m_oJumpLost.SetJumpToRank(6); } matchLayer1.AddNodeObj(matchNode11); } stKoLayer matchLayer2 = new stKoLayer(); { stKoMatchNode matchNode21 = new stKoMatchNode(); stKoMatchNode matchNode22 = new stKoMatchNode(); matchNode21.m_oJumpLost.SetJumpToOut(); matchNode21.m_oJumpWin.SetJumpToPos(2, 0, 0, true); matchNode22.m_oJumpLost.SetJumpToOut(); matchNode22.m_oJumpWin.SetJumpToPos(2, 0, 0, false); matchLayer2.AddNodeObj(matchNode21); matchLayer2.AddNodeObj(matchNode22); } stKoPyramid matchPyramid2 = new stKoPyramid(); matchPyramid2.AddLayerObj(matchLayer1); matchPyramid2.AddLayerObj(matchLayer2); m_oEvent.AddPyramidObj(matchPyramid2); } //更改主塔中5,6,7,8名的链接 { stKoJumpInfo jumpInfo1L = new stKoJumpInfo(), jumpInfo1R = new stKoJumpInfo(), jumpInfo2L = new stKoJumpInfo(), jumpInfo2R = new stKoJumpInfo(); jumpInfo1L.SetJumpToPointer(0, 2, 0, false); jumpInfo1R.SetJumpToPointer(0, 2, 1, false); jumpInfo2L.SetJumpToPointer(0, 2, 2, false); jumpInfo2R.SetJumpToPointer(0, 2, 3, false); stKoMatchNode pNode1L = m_oEvent.GetMatchObj(jumpInfo1L); stKoMatchNode pNode1R = m_oEvent.GetMatchObj(jumpInfo1R); stKoMatchNode pNode2L = m_oEvent.GetMatchObj(jumpInfo2L); stKoMatchNode pNode2R = m_oEvent.GetMatchObj(jumpInfo2R); if (pNode1L == null || pNode1R == null || pNode2L == null || pNode2R == null) { return(false); } pNode1L.m_oJumpLost.SetJumpToPos(2, 1, 0, true); pNode1R.m_oJumpLost.SetJumpToPos(2, 1, 0, false); pNode2L.m_oJumpLost.SetJumpToPos(2, 1, 1, true); pNode2R.m_oJumpLost.SetJumpToPos(2, 1, 1, false); } }//if if (nResultPlayerCnt >= 7) { //建立争7,8名用的 塔3 { stKoMatchNode matchNode = new stKoMatchNode(); matchNode.m_oJumpWin.SetJumpToRank(7); if (nResultPlayerCnt == 7) //如果只要7个排名的话,第8名置淘汰 { matchNode.m_oJumpLost.SetJumpToOut(); } else { matchNode.m_oJumpLost.SetJumpToRank(8); } stKoLayer matchLayer = new stKoLayer(); matchLayer.AddNodeObj(matchNode); stKoPyramid matchPyramid3 = new stKoPyramid(); matchPyramid3.AddLayerObj(matchLayer); m_oEvent.AddPyramidObj(matchPyramid3); } //更改塔2中7,8名的链接 { stKoJumpInfo jumpInfoL = new stKoJumpInfo(), jumpInfoR = new stKoJumpInfo(); jumpInfoL.SetJumpToPointer(2, 1, 0, false); jumpInfoR.SetJumpToPointer(2, 1, 1, false); stKoMatchNode pNodeL = m_oEvent.GetMatchObj(jumpInfoL); stKoMatchNode pNodeR = m_oEvent.GetMatchObj(jumpInfoR); if (pNodeL == null || pNodeR == null) { return(false); } pNodeL.m_oJumpLost.SetJumpToPos(3, 0, 0, true); pNodeR.m_oJumpLost.SetJumpToPos(3, 0, 0, false); } } return(true); }
public override Boolean GetModelExport(AxDrawModelMatchList drawModelModel) { drawModelModel.RemoveAll(); Int32 nPyramidCnt = m_oEvent.GetPyramidCount(); if (nPyramidCnt < 1) { return(false); } //填入源信息时底层的需要排序位置 Int32 nPosIndex = 0; //来自人员的顺序ID //AryKoStartPos aryPos; //来自人员序列 ArrayList aryPos = new ArrayList(); GetStartPos(m_oEvent.GetLayerCount(), aryPos); //1. 先循环一次,把所有比赛加入队列, 这样我们内存的结构里,就有了Match的RowNumber for (Int32 nPyramid = 0; nPyramid < nPyramidCnt; nPyramid++) { stKoPyramid pPrramid = m_oEvent.GetPyramidObj(nPyramid); Int32 nLayerCnt = pPrramid.GetLayerCount(); for (Int32 nLayer = nLayerCnt - 1; nLayer >= 0; nLayer--) { stKoLayer pLayer = pPrramid.GetLayerObj(nLayer); Int32 nNodeCnt = pLayer.GetNodeCount(); for (Int32 nNode = 0; nNode < nNodeCnt; nNode++) { stKoMatchNode pNode = pLayer.GetNodeObj(nNode); AxDrawModelMatchRow matchInfo = new AxDrawModelMatchRow(); matchInfo.m_byteRoundOrder = (Byte)(nLayerCnt - nLayer + nPyramid * 10); matchInfo.m_strMatchDesc = String.Format("{0:D}-{1:D}-{2:D}", nPyramid + 1, nLayer + 1, nNode + 1); //将此场比赛添加到列表后,会返还行号,正好填给内存中的塔 drawModelModel.m_aryMatchRow.Add(matchInfo); Int32 nCurNodeRowInMatchList = drawModelModel.m_aryMatchRow.Count - 1; pNode.m_nRowTemp = nCurNodeRowInMatchList; } } } //2.再循环一次,把目标和源填入 for (Int32 nPyramid = 0; nPyramid < nPyramidCnt; nPyramid++) { stKoPyramid pPyramid = m_oEvent.GetPyramidObj(nPyramid); Int32 nLayerCnt = pPyramid.GetLayerCount(); for (Int32 nLayer = 0; nLayer < nLayerCnt; nLayer++) { stKoLayer pLayer = pPyramid.GetLayerObj(nLayer); Int32 nNodeCnt = pLayer.GetNodeCount(); for (Int32 nNode = 0; nNode < nNodeCnt; nNode++) { stKoMatchNode pNode = pLayer.GetNodeObj(nNode); AxDrawModelMatchRow pMatchInfoInList = drawModelModel.m_aryMatchRow[pNode.m_nRowTemp]; //1.轮次信息 { if (nPyramid == 0) //第一个塔里的结构就是从金牌赛往下顺 { switch (nLayer) { case 8: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_512to256; break; case 7: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_256to128; break; case 6: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_128to64; break; case 5: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_64to32; break; case 4: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_32to16; break; case 3: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_16to8; break; case 2: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_8to4; break; case 1: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_4to2; break; case 0: pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_2to1; break; default: break; } } else if (nPyramid == 1) //第二个塔里只能有铜牌赛 { pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_34to3; } else if (nPyramid == 2) //第三个塔是5-8名 { if (nLayer == 0) { pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_56to5; } else { pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_58to56; } } else if (nPyramid == 3) //第四个塔是7,8名 { pMatchInfoInList.m_emLayerCode = EDrawModelLayerCode.emLayerRound_78to7; } } //2. 跳跃信息 pMatchInfoInList.m_eWinGotoKind = pNode.m_oJumpWin.m_byJumpKind; pMatchInfoInList.m_eLostGotoKind = pNode.m_oJumpLost.m_byJumpKind; if (pNode.m_oJumpWin.IsJumpPos()) //是跳跃到位置,那么在金字塔中找到那Node, Node里肯定有行号,把目标行号拿到即可 { stKoMatchNode pNodeWinGoto = m_oEvent.GetMatchObj(pNode.m_oJumpWin); pMatchInfoInList.m_byWinGotoLineOrRank = pNodeWinGoto.m_nRowTemp; } else // 不是跳到位置,那要么是Rank,或者是Out { pMatchInfoInList.m_byWinGotoLineOrRank = pNode.m_oJumpWin.m_byPyramindIndexOrRank; } if (pNode.m_oJumpLost.IsJumpPos()) { stKoMatchNode pNodeLostGoto = m_oEvent.GetMatchObj(pNode.m_oJumpLost); pMatchInfoInList.m_byLostGotoLineOrRank = pNodeLostGoto.m_nRowTemp; } else { pMatchInfoInList.m_byLostGotoLineOrRank = pNode.m_oJumpLost.m_byPyramindIndexOrRank; } //3. 来源信息 stKoJumpInfo JumpThisInfo = new stKoJumpInfo(); JumpThisInfo.SetJumpToPointer((Byte)nPyramid, (Byte)nLayer, (Byte)nNode, false); //本Node的Jump坐标 { //左来源 stKoJumpInfo jumpFromLeft = m_oEvent.GetMatchPlayerFrom(JumpThisInfo, true); if (jumpFromLeft.IsJumpAsPointer()) //从其他地方来的 { stKoMatchNode pNodeLeftFrom = m_oEvent.GetMatchObj(jumpFromLeft); pMatchInfoInList.m_eLeftFromKind = jumpFromLeft.m_byIsWin ? EKnockOutFromKind.emKoFromWin : EKnockOutFromKind.emKoFromLost; pMatchInfoInList.m_nLeftFromLineOrIndex = pNodeLeftFrom.m_nRowTemp; } else //最底层的 { pMatchInfoInList.m_eLeftFromKind = EKnockOutFromKind.emKoFromInit; pMatchInfoInList.m_nLeftFromLineOrIndex = Convert.ToInt32(aryPos[nPosIndex++]); } //右来源 stKoJumpInfo jumpFromRight = m_oEvent.GetMatchPlayerFrom(JumpThisInfo, false); if (jumpFromRight.IsJumpAsPointer()) { stKoMatchNode pNodeRightFrom = m_oEvent.GetMatchObj(jumpFromRight); pMatchInfoInList.m_eRightFromKind = jumpFromRight.m_byIsWin ? EKnockOutFromKind.emKoFromWin : EKnockOutFromKind.emKoFromLost; pMatchInfoInList.m_nRightFromLineOrIndex = pNodeRightFrom.m_nRowTemp; } else { pMatchInfoInList.m_eRightFromKind = EKnockOutFromKind.emKoFromInit; pMatchInfoInList.m_nRightFromLineOrIndex = Convert.ToInt32(aryPos[nPosIndex++]); } } } //For Node } //For layer } //For Pyramid return(true); }
public override String GetDumpStr() { StringBuilder strOut = new StringBuilder(); String strMsg = ""; // 1. 打印内部结构 { strMsg = String.Format("\r\n我们有{0:D}人比赛,产生{1:D}人名次,主塔{2:D}层,最多供{3:D}人比赛,\r\n", GetPlayerCnt(), GetPlayerResultCnt(), m_oEvent.GetLayerCount(), m_oEvent.GetMaxPlayerCount()); strOut.Append(strMsg); Int32 PyramidCnt = m_oEvent.GetPyramidCount(); for (Int32 nPyramid = 0; nPyramid < PyramidCnt; nPyramid++) { stKoPyramid pPyramid = m_oEvent.GetPyramidObj(nPyramid); strMsg = String.Format("塔{0:D} \r\n", nPyramid + 1); strOut.Append(strMsg); for (Int32 nLayer = 0; nLayer < pPyramid.GetLayerCount(); nLayer++) { stKoLayer pLayer = pPyramid.GetLayerObj(nLayer); strMsg = String.Format("第{0:D}层: ", nLayer + 1); strOut.Append(strMsg); for (Int32 nNode = 0; nNode < pLayer.GetNodeCount(); nNode++) { stKoMatchNode pNode = pLayer.GetNodeObj(nNode); strMsg = String.Format("Node[{0:D}-{1:D}-{2:D} W:'{3:D}' L:'{4:D}' ] ", nPyramid + 1, nLayer + 1, nNode + 1, pNode.m_oJumpWin.GetDesc(), pNode.m_oJumpLost.GetDesc()); strOut.Append(strMsg); } strOut.Append("\r\n"); } strOut.Append("\r\n"); } strOut.Append("\r\n"); } // 2. 打印输出表 AxDrawModelMatchList aryMatch = new AxDrawModelMatchList(); GetModelExport(aryMatch); for (Int32 nCyc = 0; nCyc < aryMatch.m_aryMatchRow.Count; nCyc++) { AxDrawModelMatchRow pMatchInfo = aryMatch.m_aryMatchRow[nCyc]; String strLeftFromDesc = ""; { if (pMatchInfo.m_eLeftFromKind == EKnockOutFromKind.emKoFromInit) { if (pMatchInfo.m_nLeftFromLineOrIndex == -1) { strLeftFromDesc = "BYE"; } else { strLeftFromDesc = String.Format("源{0:D}", pMatchInfo.m_nLeftFromLineOrIndex + 1); } } else if (pMatchInfo.m_eLeftFromKind == EKnockOutFromKind.emKoFromWin) { strLeftFromDesc = String.Format("{0:D}行Win", pMatchInfo.m_nLeftFromLineOrIndex); } else if (pMatchInfo.m_eLeftFromKind == EKnockOutFromKind.emKoFromLost) { strLeftFromDesc = String.Format("{0:D}行Lost", pMatchInfo.m_nLeftFromLineOrIndex); } } String strRightFromDesc = ""; { if (pMatchInfo.m_eRightFromKind == EKnockOutFromKind.emKoFromInit) { if (pMatchInfo.m_nRightFromLineOrIndex == -1) { strRightFromDesc = "BYE"; } else { strRightFromDesc = String.Format("源{0:D}", pMatchInfo.m_nRightFromLineOrIndex + 1); } } else if (pMatchInfo.m_eRightFromKind == EKnockOutFromKind.emKoFromWin) { strRightFromDesc = String.Format("{0:D}行Win", pMatchInfo.m_nRightFromLineOrIndex); } else if (pMatchInfo.m_eRightFromKind == EKnockOutFromKind.emKoFromLost) { strRightFromDesc = String.Format("{0:D}行Lost", pMatchInfo.m_nRightFromLineOrIndex); } } String strWinToDesc = ""; { if (pMatchInfo.m_eWinGotoKind == EKnockOutJumpKind.emkoJumpLeft) { strWinToDesc = String.Format("{0:D}行左", pMatchInfo.m_byWinGotoLineOrRank); } else if (pMatchInfo.m_eWinGotoKind == EKnockOutJumpKind.emkoJumpRight) { strWinToDesc = String.Format("{0:D}行右", pMatchInfo.m_byWinGotoLineOrRank); } else if (pMatchInfo.m_eWinGotoKind == EKnockOutJumpKind.emkoJumpRank) { strWinToDesc = String.Format("第{0:D}名", pMatchInfo.m_byWinGotoLineOrRank); } else if (pMatchInfo.m_eWinGotoKind == EKnockOutJumpKind.emkoJumpOut) { strWinToDesc = "淘汰"; } } String strLostToDesc = ""; { if (pMatchInfo.m_eLostGotoKind == EKnockOutJumpKind.emkoJumpLeft) { strLostToDesc = String.Format("{0:D}行左", pMatchInfo.m_byLostGotoLineOrRank); } else if (pMatchInfo.m_eLostGotoKind == EKnockOutJumpKind.emkoJumpRight) { strLostToDesc = String.Format("{0:D}行右", pMatchInfo.m_byLostGotoLineOrRank); } else if (pMatchInfo.m_eLostGotoKind == EKnockOutJumpKind.emkoJumpRank) { strLostToDesc = String.Format("第{0:D}名", pMatchInfo.m_byLostGotoLineOrRank); } else if (pMatchInfo.m_eLostGotoKind == EKnockOutJumpKind.emkoJumpOut) { strLostToDesc = "淘汰"; } } strMsg = String.Format("{0:D} {1} Round{2}:{3}. WinTo:{4}, LostTo:{5}, LeftFrom:{6}, RightFrom:{7} \r\n", nCyc, pMatchInfo.m_strMatchDesc, pMatchInfo.m_byteRoundOrder, pMatchInfo.GetRoundDesc(), strWinToDesc, strLostToDesc, strLeftFromDesc, strRightFromDesc); strOut.Append(strMsg); } strOut.Append("\r\n"); return(strOut.ToString()); }
//一个节点左边运动员来自哪 public stKoJumpInfo GetMatchPlayerFrom(stKoJumpInfo jumpInfo, Boolean bIsFromLeft) { stKoJumpInfo jumpInfoRet = new stKoJumpInfo(); int nPyramidCnt = GetPyramidCount(); for (int nPyramid = 0; nPyramid < nPyramidCnt; nPyramid++) { stKoPyramid pPyramid = GetPyramidObj(nPyramid); if (pPyramid == null) { return(null); } int nLayerCnt = pPyramid.GetLayerCount(); for (Int32 nLayer = 0; nLayer < nLayerCnt; nLayer++) { stKoLayer pLayer = pPyramid.GetLayerObj(nLayer); if (pLayer == null) { return(null); } int nNodeCnt = pLayer.GetNodeCount(); for (int nNode = 0; nNode < nNodeCnt; nNode++) { stKoMatchNode pNode = pLayer.GetNodeObj(nNode); if (pNode == null) { return(null); } if (pNode.m_oJumpWin.IsJumpPos()) { if (pNode.m_oJumpWin.m_byPyramindIndexOrRank == jumpInfo.m_byPyramindIndexOrRank && pNode.m_oJumpWin.m_byLayerIndex == jumpInfo.m_byLayerIndex && pNode.m_oJumpWin.m_byNodeIndex == jumpInfo.m_byNodeIndex && pNode.m_oJumpWin.IsJumpLeft() == bIsFromLeft) { jumpInfoRet.SetJumpToPointer((Byte)nPyramid, (Byte)nLayer, (Byte)nNode, true); return(jumpInfoRet); } } if (pNode.m_oJumpLost.IsJumpPos()) { if (pNode.m_oJumpLost.m_byPyramindIndexOrRank == jumpInfo.m_byPyramindIndexOrRank && pNode.m_oJumpLost.m_byLayerIndex == jumpInfo.m_byLayerIndex && pNode.m_oJumpLost.m_byNodeIndex == jumpInfo.m_byNodeIndex && pNode.m_oJumpLost.IsJumpLeft() == bIsFromLeft) { jumpInfoRet.SetJumpToPointer((Byte)nPyramid, (Byte)nLayer, (Byte)nNode, false); return(jumpInfoRet); } } } } } return(jumpInfoRet); }
public Int32 AddPyramidObj(stKoPyramid matchPyramid) { m_aryAllPyramid.Add(matchPyramid); return(m_aryAllPyramid.Count); }