public Load(LogicSelector c) { _currentLogic = c; _startTime = Game.Time + WaitTime + RandGen.R.NextFloat(-10, 20); if (MainMenu.GetMenu("AB").Get <CheckBox>("debuginfo").CurrentValue) { Drawing.OnDraw += Drawing_OnDraw; } if (!AutoWalker.P.Name.Equals("Challenjour Ryze")) { Chat.OnMessage += Chat_OnMessage; } MainMenu.GetMenu("AB").Get <CheckBox>("reselectlane").OnValueChange += Checkbox_OnValueChange; MainMenu.GetMenu("AB").Get <Slider>("lane").OnValueChange += Slider_OnValueChange; }
public Push(LogicSelector current) { _color = new ColorBGRA(255, 210, 105, 255); _colorRed = new ColorBGRA(139, 0, 0, 255); _colorGreen = new ColorBGRA(0, 100, 0, 255); SetRandVector(); _randomVector = new Vector3(); _currentWave = new Obj_AI_Minion[0]; _currentLogic = current; Core.DelayAction(SetWaveNumber, 500); SetCurrentWave(); SetOffset(); if (MainMenu.GetMenu("AB").Get <CheckBox>("debuginfo").CurrentValue) { Drawing.OnDraw += Drawing_OnDraw; } }