예제 #1
0
        /// <summary>
        /// Check if we're in the same game as the leader, and leave if they're different.
        /// </summary>
        public static async Task <bool> LeaveWhenInWrongGame()
        {
            if (ZetaDia.IsLoadingWorld || DateTime.UtcNow.Subtract(ChangeMonitor.LastGameJoinedTime).Seconds < 5)
            {
                return(false);
            }

            // Leaves party when out of game the d3-party leader and not the bot-leader.
            // Disbands party if leader leaves it.
            if (Player.IsFollower && Player.IsInParty && ZetaDia.Service.Party.IsPartyLeader && !ZetaDia.IsInGame &&
                GameUI.ElementIsVisible(GameUI.OutOfGameLeavePartyButton) && ZetaDia.Service.Party.CurrentPartyLockReasonFlags == PartyLockReasonFlag.None &&
                DateTime.UtcNow.Subtract(_lastAttemptQuickJoin) > TimeSpan.FromSeconds(10))
            {
                Log.Info("We are a follower but leader of party - leaving party");
                GameUI.OutOfGameLeavePartyButton.Click();
                Coordination.WaitFor(TimeSpan.FromSeconds(5));
                return(true);
            }

            if (ZetaDia.IsInGame && Player.IsFollower && !AutoFollow.CurrentLeader.IsMe && !AutoFollow.CurrentLeader.IsInSameGame && !AutoFollow.CurrentLeader.IsLoadingWorld)
            {
                Log.Warn("Leader is in a different game, Leave Game!", AutoFollow.CurrentLeader.IsInSameGame);
                await LeaveGame();

                Coordination.WaitFor(TimeSpan.FromSeconds(5));
                return(true);
            }

            return(false);
        }
예제 #2
0
파일: Party.cs 프로젝트: roifok/AutoFollow
        /// <summary>
        /// Tell other bots to leave their game and wait for them to do so.
        /// </summary>
        public static async Task <bool> WaitForPlayersToLeaveGame()
        {
            if (Player.IsInParty && !Player.IsInGame && (AutoFollow.CurrentParty.Any(m => m.IsInGame) || !GameUI.ChangeQuestButton.IsEnabled))
            {
                Log.Info("Waiting for party members to leave game");
                EventManager.FireEvent(new EventData(EventType.LeavingGame, null, null, true));
                Coordination.WaitFor(TimeSpan.FromSeconds(5));
                return(true);
            }

            return(false);
        }
예제 #3
0
파일: Party.cs 프로젝트: roifok/AutoFollow
 /// <summary>
 /// Leave the party if there are strange people in it.
 /// </summary>
 public static async Task <bool> LeavePartyUnknownPlayersInGame()
 {
     if (AutoFollow.NumberOfConnectedBots == 0 && !GameUI.ChangeQuestButton.IsEnabled &&
         Settings.Misc.AvoidUnknownPlayers)
     {
         Log.Info("Unknown players in the party and no connected bots, leaving party.");
         GameUI.OutOfGameLeavePartyButton.Click();
         Coordination.WaitFor(TimeSpan.FromSeconds(5));
         return(true);
     }
     return(false);
 }
예제 #4
0
파일: Party.cs 프로젝트: roifok/AutoFollow
 /// <summary>
 /// Clicks the start game button once all players have left the game.
 /// </summary>
 public static async Task <bool> StartGameWhenPartyReady()
 {
     if (ZetaDia.Service.Party.IsPartyLeader && Player.NumPlayersInParty > 1 &&
         Player.NumPlayersInParty == AutoFollow.NumberOfConnectedBots + 1 && GameUI.PlayGameButton.IsEnabled &&
         Player.NumPlayersInParty == AutoFollow.CurrentParty.Count(p => !p.IsInGame))
     {
         Log.Warn("We're all here, starting game");
         GameUI.PlayGameButton.Click();
         Coordination.WaitFor(TimeSpan.FromSeconds(2));
         return(true);
     }
     return(false);
 }
예제 #5
0
 /// <summary>
 /// Handle being in a party lobby.
 /// </summary>
 public static async Task <bool> JoinGameOrLeaveParty()
 {
     if (!ZetaDia.Service.Party.IsPartyLeader && Player.IsInParty && !ZetaDia.IsInGame)
     {
         if (!IsLeaderInParty())
         {
             Log.Info("Leaving party, leader is not in this group!");
             GameUI.OutOfGameLeavePartyButton.Click();
             Coordination.WaitFor(TimeSpan.FromSeconds(2));
         }
         else if (GameUI.PlayGameButton.IsEnabled && AutoFollow.CurrentLeader.IsInGame)
         {
             Log.Info("We're in party, leader already in game, joining game!");
             GameUI.PlayGameButton.Click();
             Coordination.WaitFor(TimeSpan.FromSeconds(2));
             return(true);
         }
     }
     return(false);
 }