예제 #1
0
        /// <summary>
        /// A clone of this automaton, expands if singleton.
        /// </summary>
        /// <returns>
        /// Returns a clone of this automaton, expands if singleton.
        /// </returns>
        internal Automaton CloneExpanded()
        {
            Automaton a = this.Clone();

            a.ExpandSingleton();
            return(a);
        }
예제 #2
0
        /// <summary>
        /// Accepts between <code>min</code> and <code>max</code> (including both) concatenated
        /// repetitions of the language of the given automaton.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <param name="min">The minimum concatenated repetitions of the language of the given
        /// automaton.</param>
        /// <param name="max">The maximum concatenated repetitions of the language of the given
        /// automaton.</param>
        /// <returns>
        /// Returns an automaton that accepts between <code>min</code> and <code>max</code>
        /// (including both) concatenated repetitions of the language of the given automaton.
        /// </returns>
        /// <remarks>
        /// Complexity: linear in number of states and in <code>min</code> and <code>max</code>.
        /// </remarks>
        internal static Automaton Repeat(Automaton a, int min, int max)
        {
            if (min > max)
            {
                return(BasicAutomata.MakeEmpty());
            }

            max -= min;
            a.ExpandSingleton();
            Automaton b;

            if (min == 0)
            {
                b = BasicAutomata.MakeEmptyString();
            }
            else if (min == 1)
            {
                b = a.Clone();
            }
            else
            {
                var @as = new List <Automaton>();
                while (min-- > 0)
                {
                    @as.Add(a);
                }

                b = BasicOperations.Concatenate(@as);
            }

            if (max > 0)
            {
                Automaton d = a.Clone();
                while (--max > 0)
                {
                    Automaton c = a.Clone();
                    foreach (State p in c.GetAcceptStates())
                    {
                        p.AddEpsilon(d.Initial);
                    }

                    d = c;
                }

                foreach (State p in b.GetAcceptStates())
                {
                    p.AddEpsilon(d.Initial);
                }

                b.IsDeterministic = false;
                b.ClearHashCode();
                b.CheckMinimizeAlways();
            }

            return(b);
        }
예제 #3
0
        /// <summary>
        /// Adds epsilon transitions to the given automaton. This method adds extra character interval
        /// transitions that are equivalent to the given set of epsilon transitions.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <param name="pairs">A collection of <see cref="StatePair"/> objects representing pairs of
        /// source/destination states where epsilon transitions should be added.</param>
        internal static void AddEpsilons(Automaton a, ICollection <StatePair> pairs)
        {
            a.ExpandSingleton();
            var forward = new Dictionary <State, HashSet <State> >();
            var back    = new Dictionary <State, HashSet <State> >();

            foreach (StatePair p in pairs)
            {
                HashSet <State> to = forward[p.FirstState];
                if (to == null)
                {
                    to = new HashSet <State>();
                    forward.Add(p.FirstState, to);
                }

                to.Add(p.SecondState);
                HashSet <State> from = back[p.SecondState];
                if (from == null)
                {
                    from = new HashSet <State>();
                    back.Add(p.SecondState, from);
                }

                from.Add(p.FirstState);
            }

            var worklist = new LinkedList <StatePair>(pairs);
            var workset  = new HashSet <StatePair>(pairs);

            while (worklist.Count != 0)
            {
                StatePair p = worklist.RemoveAndReturnFirst();
                workset.Remove(p);
                HashSet <State> to   = forward[p.SecondState];
                HashSet <State> from = back[p.FirstState];
                if (to != null)
                {
                    foreach (State s in to)
                    {
                        var pp = new StatePair(p.FirstState, s);
                        if (!pairs.Contains(pp))
                        {
                            pairs.Add(pp);
                            forward[p.FirstState].Add(s);
                            back[s].Add(p.FirstState);
                            worklist.AddLast(pp);
                            workset.Add(pp);
                            if (from != null)
                            {
                                foreach (State q in from)
                                {
                                    var qq = new StatePair(q, p.FirstState);
                                    if (!workset.Contains(qq))
                                    {
                                        worklist.AddLast(qq);
                                        workset.Add(qq);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Add transitions.
            foreach (StatePair p in pairs)
            {
                p.FirstState.AddEpsilon(p.SecondState);
            }

            a.IsDeterministic = false;
            a.ClearHashCode();
            a.CheckMinimizeAlways();
        }