public LvlSlider(Menu menu, int level, CustomLvlSeq cus) { this.level = level; s = new Slider(" ", 0, 0, 5); this.cus = cus; level += 1; skills =new string[] { "Level "+level+": Not set", "Level "+level+": Q", "Level "+level+": W", "Level "+level+": E", "Level "+level+": R", "Level "+level+": Not set" }; s.DisplayName = skills[s.CurrentValue]; s.OnValueChange += s_OnValueChange; menu.Add(level + AutoWalker.p.ChampionName+"d", s); }
public LvlSlider(Menu menu, int level, CustomLvlSeq cus) { this.level = level; s = new Slider(" ", 0, 0, 5); this.cus = cus; level += 1; skills = new[] { "Level " + level + ": Not set", "Level " + level + ": Q", "Level " + level + ": W", "Level " + level + ": E", "Level " + level + ": R", "Level " + level + ": Not set" }; s.DisplayName = skills[s.CurrentValue]; s.OnValueChange += s_OnValueChange; menu.Add(level + AutoWalker.p.ChampionName + "d", s); }
private static void Start() { RandGen.Start(); bool generic = false; switch (ObjectManager.Player.Hero) { case Champion.Ashe: myChamp = new Ashe(); break; case Champion.Caitlyn: myChamp = new Caitlyn(); break; default: generic = true; myChamp = new Generic(); break; case Champion.Ezreal: myChamp = new Ezreal(); break; case Champion.Cassiopeia: myChamp = new Cassiopeia(); break; } CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Skills")); if (!generic) { BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), myChamp.ShopSequence); } else { myChamp = new Generic(); if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null && MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get<Label>("shopSequence") != null) { Chat.Print("Autobuddy: Loaded shop plugin for " + ObjectManager.Player.ChampionName); BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) .Get<Label>("shopSequence") .DisplayName); } else { BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), myChamp.ShopSequence); } } Logic = new LogicSelector(myChamp, menu); new Disrespekt(); Telemetry.SendEvent("GameStart", new Dictionary<string, string>() { {"GameChamp", AutoWalker.p.ChampionName}, {"GameType", BrutalExtensions.GetGameType()}, {"GameRegion", Game.Region}, {"GameID", ""+AutoWalker.GameID}, }); }
private static void Start() { RandGen.Start(); bool generic = false; switch (ObjectManager.Player.Hero) { case Champion.Ashe: myChamp = new Ashe(); break; case Champion.Caitlyn: myChamp = new Caitlyn(); break; default: generic = true; myChamp = new Generic(); break; case Champion.Ezreal: myChamp = new Ezreal(); break; case Champion.Cassiopeia: myChamp = new Cassiopeia(); break; } CustomLvlSeq cl = new CustomLvlSeq(menu, AutoWalker.p, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Skills")); if (!generic) { BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), myChamp.ShopSequence); } else { myChamp = new Generic(); if (MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) != null && MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName).Get<Label>("shopSequence") != null) { Chat.Print("Autobuddy: Loaded shop plugin for " + ObjectManager.Player.ChampionName); BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), MainMenu.GetMenu("AB_" + ObjectManager.Player.ChampionName) .Get<Label>("shopSequence") .DisplayName); } else { BuildCreator bc = new BuildCreator(menu, Path.Combine(Environment.GetFolderPath( Environment.SpecialFolder.ApplicationData), "AutoBuddy\\Builds"), myChamp.ShopSequence); } } Logic = new LogicSelector(myChamp, menu); }