private void SetAllAnimalDoorsState(Buildings.AnimalDoorState state) { foreach (Farm farm in Game.Instance.Farms) { farm.SetAnimalDoorsState(state); } }
private void SetAllAnimalDoorsState(Buildings.AnimalDoorState state) { foreach (Buildings.AnimalBuilding animalBuilding in this.EligibleAnimalBuildings) { animalBuilding.AnimalDoorState = state; } }