예제 #1
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 public abstract void AddConstraintRef(BulletBody obj, BulletConstraint constrain);
예제 #2
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 public abstract Vector3 SetAnisotripicFriction(BulletConstraint constrain, Vector3 frict);
예제 #3
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 public abstract bool HasAnisotripicFriction(BulletConstraint constrain);
예제 #4
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 public abstract bool RemoveConstraintFromWorld(BulletWorld world, BulletConstraint constrain);
예제 #5
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 // =====================================================================================
 // btCollisionObject entries
 public abstract Vector3 GetAnisotripicFriction(BulletConstraint constrain);
예제 #6
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 public abstract void SetConstraintNumSolverIterations(BulletConstraint constrain, float iterations);
예제 #7
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 public abstract bool AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects);
예제 #8
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 public abstract bool CalculateTransforms(BulletConstraint constrain);
예제 #9
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 public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis);
예제 #10
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 public abstract bool TranslationalLimitMotor(BulletConstraint constrain, float enable, float targetVel, float maxMotorForce);
예제 #11
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 public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold);
예제 #12
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 public abstract bool UseFrameOffset(BulletConstraint constrain, float enable);
예제 #13
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 public abstract bool SetAngularLimits(BulletConstraint constrain, Vector3 low, Vector3 hi);
예제 #14
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 public abstract bool SetFrames(BulletConstraint constrain,
                                Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot);
예제 #15
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 public abstract void RemoveConstraintRef(BulletBody obj, BulletConstraint constrain);
예제 #16
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 public abstract bool DestroyConstraint(BulletWorld world, BulletConstraint constrain);
예제 #17
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 public virtual void DumpConstraint(BulletWorld sim, BulletConstraint constrain)
 {
 }
예제 #18
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 public abstract void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse);