internal PlayerNode(string JSON) : base(JSON) { Name = GetString("name"); Character = GetString("character"); Level = GetInt("level"); Rank = GetInt("rank"); State = GetEnum <PlayerState>("state"); Health = new HealthNode(_ParsedData["health"]?.ToString() ?? ""); Armor = new ArmorNode(_ParsedData["armor"]?.ToString() ?? ""); Weapons = new WeaponsNode(_ParsedData["weapons"]?.ToString() ?? ""); DownTime = GetInt("down_time"); SuspicionAmount = GetFloat("suspicion"); FlashAmount = GetFloat("flashbang_amount"); IsLocalPlayer = GetBool("is_local"); IsSwanSong = GetBool("is_swansong"); }
internal PlayerNode(string JSON) : base(JSON) { Tick = GetInt("tick"); Health = new HealthNode(_ParsedData["health"]?.ToString() ?? ""); Mana = new ManaNode(_ParsedData["mana"]?.ToString() ?? ""); }