/// <summary> /// Constructor /// </summary> /// <param name="camera">The reference camera, for culling purposes</param> /// <param name="frustumSettings">The frustum settings</param> public VolumesManager(Camera camera, FrustumSettings frustumSettings) { _referenceCamera = camera; this._frustumSettings = frustumSettings; _culler = new ObjectsCuller <AuraVolume>(_referenceCamera, this._frustumSettings); for (int i = 0; i < AuraCamera.CommonDataManager.VolumesCommonDataManager.RegisteredVolumesList.Count; ++i) { _culler.Register(AuraCamera.CommonDataManager.VolumesCommonDataManager.RegisteredVolumesList[i]); } Camera.onPreRender += Camera_onPreRender; AuraCamera.CommonDataManager.VolumesCommonDataManager.OnRegisterVolume += VolumesCommonDataManager_OnRegisterVolume; AuraCamera.CommonDataManager.VolumesCommonDataManager.OnUnregisterVolume += VolumesCommonDataManager_OnUnregisterVolume; }
/// <summary> /// Constructor /// </summary> /// <param name="camera">The reference camera, for culling purposes</param> /// <param name="frustumSettings">The frustum settings</param> public SpotLightsManager(Camera camera, FrustumSettings frustumSettings) { _referenceCamera = camera; _frustumSettings = frustumSettings; _culler = new ObjectsCuller <AuraLight>(_referenceCamera, this._frustumSettings); for (int i = 0; i < AuraCamera.CommonDataManager.LightsCommonDataManager.RegisteredSpotLightsList.Count; ++i) { _culler.Register(AuraCamera.CommonDataManager.LightsCommonDataManager.RegisteredSpotLightsList[i]); } Camera.onPreRender += Camera_onPreRender; AuraCamera.CommonDataManager.LightsCommonDataManager.OnRegisterSpotLight += LightsCommonDataManager_OnRegisterSpotLight; AuraCamera.CommonDataManager.LightsCommonDataManager.OnUnregisterSpotLight += LightsCommonDataManager_OnUnregisterSpotLight; }