public static Color4 AlphaSpike(ColorRange range, float p) { Color4 newColor = range.First; newColor = (range.Second - range.First) * p; newColor.A = (float)(newColor.A % 0.5); return newColor; }
public static Color4 LinearInterpolation(ColorRange range, float p) { return range.First + ((range.Second - range.First)* p); }