public void TestInit()
 {
     _audioNode              = new FakeAudioNode();
     _audioNode.EffectAdded += new TypedEventHandler <FakeAudioNode, IAudioEffectDefinition>(
         (node, effectDefinition) =>
     {
         sut = (VisualizerAudioEffect)node.CreateAudioEffect(effectDefinition);
     }
         );
     PlaybackSource.CreateFromAudioNode(_audioNode);
 }
 public void TestInit()
 {
     _audioNode = new FakeAudioNode();
 }