public void TestInit() { _audioNode = new FakeAudioNode(); _audioNode.EffectAdded += new TypedEventHandler <FakeAudioNode, IAudioEffectDefinition>( (node, effectDefinition) => { sut = (VisualizerAudioEffect)node.CreateAudioEffect(effectDefinition); } ); PlaybackSource.CreateFromAudioNode(_audioNode); }
public void TestInit() { _audioNode = new FakeAudioNode(); }