public void InitializeDevice() { DevInfo.DeviceID = "Low Profile - Smash Master"; #if DEBUG DevInfo.DeviceID = DevInfo.DeviceID + " - Dev"; #endif DevInfo.Developer = "Valdemar Erlingsson"; DevInfo.EditorHeight = 0; DevInfo.EditorWidth = 0; DevInfo.HasEditor = false; DevInfo.Name = "Smash Master"; DevInfo.ProgramCount = 1; DevInfo.Type = DeviceType.Effect; DevInfo.Version = 1000; DevInfo.VstId = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID); PortInfo[0].Direction = PortDirection.Input; PortInfo[0].Name = "Stereo Input"; PortInfo[0].NumberOfChannels = 2; PortInfo[1].Direction = PortDirection.Output; PortInfo[1].Name = "Stereo Output"; PortInfo[1].NumberOfChannels = 2; for (int i = 0; i < ParameterInfo.Length; i++) { var p = new Parameter(); p.Display = "0.5"; p.Index = (uint)i; p.Name = ParameterNames[i]; p.Steps = 0; p.Value = 0.5; ParameterInfo[i] = p; } Hp1 = new Highpass1((float)Samplerate); LpNoise = new Lowpass1((float)Samplerate); GainTF = new Gain(this.Samplerate); PostGain = new postGain(Samplerate); SaturateLP = new Lowpass1((float)Samplerate); ClipperHP = new Highpass1((float)Samplerate); Clipper = new LUT(); Clipper.ReadRecord(Tables.D1N914TF.Split('\n')); Clipper.Table = Tables.Upsample(Clipper.Table, 100000); Tonestack = new Tonestack((float)Samplerate); TF2 = new TF2(Samplerate); Contour = new Contour(Samplerate); OutHP = new Highpass1((float)Samplerate); OutLP = new Lowpass1((float)Samplerate); // 16Hz, remove DC bias from input Hp1.SetParam(0, 16f); LpNoise.SetParam(0, 3500f); ClipperHP.SetParam(0, 10f); SaturateLP.SetParam(0, 15000); Tonestack.FenderMode = true; Tonestack.setComponents(0.022e-6, 0.22e-6, 0.022e-6, 1000, 5e6, 6.8e3, 25e3, 1e3, 100e3); OutHP.SetParam(0, 30f); // initialize all blocks UpdateAll(); }
public void InitializeDevice() { DevInfo.DeviceID = "Low Profile - Rodent.V2"; #if DEBUG DevInfo.DeviceID = DevInfo.DeviceID + " - Dev"; #endif DevInfo.Developer = "Valdemar Erlingsson"; DevInfo.EditorHeight = e.Height; DevInfo.EditorWidth = e.Width; DevInfo.HasEditor = true; DevInfo.Name = "Rodent.V2 Beta 4"; DevInfo.ProgramCount = 1; DevInfo.Type = DeviceType.Effect; DevInfo.Version = 1004; DevInfo.VstId = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID); PortInfo[0].Direction = PortDirection.Input; PortInfo[0].Name = "Mono Input"; PortInfo[0].NumberOfChannels = 1; PortInfo[1].Direction = PortDirection.Output; PortInfo[1].Name = "Stereo Output"; PortInfo[1].NumberOfChannels = 2; for(int i = 0; i < ParameterInfo.Length; i++) { var p = new Parameter(); p.Display = "0.49"; p.Index = (uint)i; p.Name = ParameterNames[i]; p.Steps = 0; p.Value = 0.49; ParameterInfo[i] = p; } Hipass1 = new Highpass1((float)Samplerate); Lowpass1 = new Lowpass1((float)Samplerate); Gain = new TFGain((float)Samplerate); HipassDC = new Highpass1((float)Samplerate); /*Clipper = new LUT(); Clipper.ReadRecord(Tables.D1N914TF.Split('\n')); Clipper.Table = Tables.Upsample(Clipper.Table, 100000);*/ Clipper = new SplineInterpolator(Splines.D1N914TF); /*Clipper2 = new LUT(); Clipper2.ReadRecord(Tables.LEDTF.Split('\n')); Clipper2.Table = Tables.Upsample(Clipper2.Table, 100000);*/ Clipper2 = new SplineInterpolator(Splines.LEDTF); Filter = new Lowpass1((float)Samplerate); Hipass3 = new Highpass1((float)Samplerate); // Frequency of 0.01uF cap + 1k + 1Meg = 7.227 Hz Hipass1.SetParam(0, 10f + (float)Math.Round(ParameterInfo[P_TIGHT].Value) * 300f); // Low pass rolloff because of 1n cap, estimate Lowpass1.SetParam(0, 5000f); // This is the cap after the gain, just some value to remove DC offset HipassDC.SetParam(0, 10f); // Final cutoff frequency ~ 7.7Hz Hipass3.SetParam(0, 7.7f); SetParam(P_ON, 1.0); // initialize all blocks UpdateAll(); e.UpdateParameters(); }