/// <summary>
 /// Sets the modulation wheel value for the synth. The modulation wheel may change how the synth sounds depending on the patch.
 /// </summary>
 /// <param name="wheelValue">The new wheel value. [0.0, 1.0]</param>
 public void SetModWheel(float wheelValue)
 {
     Native.HelmSetModWheel(channel, wheelValue);
 }