public BetterMelees(ModifierType _type, ModifierParams.Default _modifierParams, ModifierParams.BetterMelees _betterMeleesParams) { type = _type; defaultParams = _modifierParams; betterMeleesParams = _betterMeleesParams; defaultParams.duration = _betterMeleesParams.duration; defaultParams.cooldown = _betterMeleesParams.cooldown; }
private static void AssignValues() { generalParams = new ModifierParams.General(enableCountdown, showOnScoreOverlay, allowScoreDisablingMods, useChannelPoints, cooldownBetweenModifiers, enableTwitchModifiers, maxActiveModifiers, showModStatus, disableForOst); speedParams = new ModifierParams.Speed(speedEnabled, speedDuration, speedCooldown, minSpeed, maxSpeed); aimParams = new ModifierParams.AimAssist(aimAssistEnabled, aimAssistDuration, aimAssistCooldown, minAimAssist); psychadeliaParams = new ModifierParams.Psychedelia(psychedeliaEnabled, psychedeliaDuration, psychedeliaCooldown, minPsychedeliaSpeed, maxPsychedeliaSpeed); mineParams = new ModifierParams.Mines(minesEnabled, minesDuration, minesCooldown); wobbleParams = new ModifierParams.Wobble(wobbleEnabled, wombleEnabled, woobleEnabled, wroblEnabled, wobbleDuration, wobbleCooldown, wobbleMinSpeed, wobbleMaxSpeed); invisGunsParams = new ModifierParams.InvisGuns(invisibleGunsEnabled, invisibleGunsDuration, invisibleGunsCooldown); particlesParams = new ModifierParams.Particles(particlesEnabled, particlesDuration, particlesCooldown, minParticles, maxParticles); zOffsetParams = new ModifierParams.ZOffset(zoffsetEnabled, zoffsetDuration, zoffsetCooldown, minZoffset, maxZoffset); betterMeleesParams = new ModifierParams.BetterMelees(betterMeleesEnabled, betterMeleesDuration, betterMeleesCooldown); randomOffsetParams = new ModifierParams.RandomOffset(randomOffsetEnabled, randomOffsetDuration, randomOffsetCooldown, minRandomOffsetX, maxRandomOffsetX, minRandomOffsetY, maxRandomOffsetY); scaleParams = new ModifierParams.Scale(scaleEnabled, scaleDuration, scaleCooldown, minScale, maxScale); randomColorParams = new ModifierParams.RandomColors(randomColorsEnabled, randomColorsDuration, randomColorsCooldown); colorSwapParams = new ModifierParams.ColorSwap(colorSwapEnabled, colorSwapDuration, colorSwapCooldown); streamModeParams = new ModifierParams.StreamMode(streamModeEnabled, streamModeDuration, streamModeCooldown, maxStreamSpeed); hiddenTelegraphsParams = new ModifierParams.HiddenTelegraphs(hiddenTelegraphsEnabled, hiddenTelegraphsDuration, hiddenTelegraphsCooldown); unifyColorsParams = new ModifierParams.UnifyColors(unifyColorsEnabled, unifyColorsDuration, unifyColorsCooldown); //timingAttackParams = new ModifierParams.TimingAttack(timingAttackEnabled, timingAttackDuration, timingAttackCooldown); //nukeParams = new ModifierParams.Nuke(nukeEnabled, nukeDuration, nukeCooldown); stutterChainParams = new ModifierParams.StutterChains(stutterChainsEnabled, stutterChainsDuration, stutterChainsCooldown, stutterChainsMin, stutterChainsMax); //bopModeParams = new ModifierParams.BopMode(bopModeEnabled, bopModeDuration, bopModeCooldown); }