예제 #1
0
        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            switch (state)
            {
            case (brawlgamestate.settings):
                boxingManager.Draw(gameTime, spriteBatch);
                settingsManager.Draw(spriteBatch, font);
                break;

            case (brawlgamestate.playerselect):
                boxingManager.Draw(gameTime, spriteBatch);
                playerSelectManager.Draw(spriteBatch, font);
                break;

            case (brawlgamestate.loadout):
                boxingManager.Draw(gameTime, spriteBatch);
                loadoutManager.Draw(spriteBatch);
                break;

            case (brawlgamestate.brawl):
                boxingManager.Draw(gameTime, spriteBatch);
                break;

            case (brawlgamestate.stats):
                boxingManager.Draw(gameTime, spriteBatch);
                break;
            }

            base.Draw(gameTime, spriteBatch);
        }
예제 #2
0
 // Updates current state
 public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
 {
     if (state == GameState.Menu)
     {
         Menu.Draw(spriteBatch);
     }
     else if (state == GameState.Auction)
     {
         Auction.Draw(gameTime, spriteBatch);
     }
     else if (state == GameState.Boxing)
     {
         Boxing.Draw(gameTime, spriteBatch);
     }
 }