/// <summary> /// Based on the state the controller will act and apply /// the logic needed to process the information. After taking action, /// it will notify the view of the result. /// </summary> /// <param name="state">The state passed in</param> /// <param name="args">The string associated given the state</param> public void InputHandler(State state, String args) { switch (state) { case State.START: observer(State.START); break; case State.LOGIN: //Call method for validation bool valid = ValidateLoginLocally(args); if (valid) { //Serialize login object AuctionLibrary.Message msg = CreateLoginMessage(args); //Send serialized the object ws.Send("Login#" + SerializeMessage(msg)); } else { observer(State.DECLINED); } break; case State.BID: bidObservor(State.BID); bool validBid = ValidateBidLocally(args); if (validBid) { //Serialize login object AuctionLibrary.Message msg = CreateBidMessage(args); //Send serialized the object ws.Send("Bid#" + SerializeMessage(msg)); } else { bidObservor(State.DECLINED); } break; default: break; } }
private string SerializeMessage(AuctionLibrary.Message msg) { JSONSerializer serializer = new JSONSerializer(msg); return(serializer.SerializeMessage(msg)); }