예제 #1
0
            protected override void OnMouseUp(MouseEventArgs e)
            {
                if (e.Button != MouseButtons.Right)
                {
                    return;
                }
                var m = new AMenu();

                m["Retry\tF3"]   = o => { this.DialogResult = DialogResult.Retry; this.Close(); };
                m["Cancel\tEsc"] = o => this.Close();
                m.Show(this);
            }
예제 #2
0
파일: AMenu_c.cs 프로젝트: alexfordc/Au
            void _ContextMenu()
            {
                if (_m._name == null)
                {
                    return;
                }
                if (!CanGoToEdit_)
                {
                    return;
                }
                var p           = this.MouseClientXY();
                var contextItem = this.GetItemAt(p);

                if (contextItem == null)                  //maybe p is at the left or rigt of a textbox, label etc
                {
                    foreach (ToolStripItem v in this.Items)
                    {
                        var k = v.Bounds;
                        if (p.y >= k.Y && p.y < k.Bottom)
                        {
                            contextItem = v; break;
                        }
                    }
                }
#if true
                using var m = new Util.ClassicPopupMenu_();
                m.Add(100, "Edit");
                _cancelClosing = true;                 //in some cases .NET installs a message hook to catch clicks
                int r = m.Show(this.Hwnd());
                _cancelClosing = false;
                switch (r)
                {
                case 100:
                    _m.Close();
                    _m.GoToEdit_(contextItem);
                    break;
                }
#else //.NET does not like it. Tries to close the main menu, and if we cancel it, menu partially stops working.
                var m = new AMenu();
                m["Edit"] = o => _m.GoToEdit_(contextItem);

                m.Control.RenderMode = ToolStripRenderMode.System;
                m.Show(this);
#endif
            }