예제 #1
0
        public bool CanPlayBasicAttack(List <AttackInputEnum> i_attackInputEnums, BaseAttack i_previousAttack)
        {
            if (allowedAttacks.Count != 0 && !allowedAttacks.Contains(i_previousAttack))
            {
                return(false);
            }

            AttackInputEnum attackKey = attackInputs[0];

            return(i_attackInputEnums.Contains(attackKey));
        }
예제 #2
0
        public bool CanPlayComboAttack(List <AttackInputEnum> i_attackInputEnums, BaseAttack i_previousAttack)
        {
            // Probably Contains Will Not Work Because of Instancing
            if (allowedAttacks.Count != 0 && !allowedAttacks.Contains(i_previousAttack))
            {
                return(false);
            }

            if (i_attackInputEnums.Count != attackInputs.Count)
            {
                return(false);
            }

            for (int i = 0; i < i_attackInputEnums.Count; i++)
            {
                if (i_attackInputEnums[i] != attackInputs[i])
                {
                    return(false);
                }
            }

            return(true);
        }
예제 #3
0
 private void Start()
 {
     m_attackInputs          = new List <AttackInputEnum>();
     m_currentAttackStopTime = 0;
     m_currentRunningAttack  = null;
 }