public SaveHandler(string _pathToFile) { _pathBase = Path.GetTempPath() + _editPath; ZIPHelper.DecompressToDirectory(_pathToFile, _pathBase); _playerSave = PlayerSave.PlayerSave.FromJson(File.ReadAllText(_pathBase + Database.SelectFile(Database.SAVE_SELECTOR.SAVE_PLAYER))); _stateSave = GeneralSave.Save.FromJson(File.ReadAllText(_pathBase + Database.SelectFile(Database.SAVE_SELECTOR.SAVE_STATE))); }