protected override void OnActivate() { imodel.Activate(); aoa_c.Activate(); yaw_c.Activate(); roll_c.Activate(); // save moderation states aoa_moderation_saved = pitch_c.moderate_aoa; sideslip_moderation_saved = yaw_c.moderate_aoa; }
protected override void OnActivate() { dir_c.Activate(); thrust_c.Activate(); imodel.Activate(); MessageManager.post_status_message("Cruise Flight enabled"); // let's set new circle axis if (vessel.srfSpeed > 5.0) { circle_axis = Vector3d.Cross(vessel.srf_velocity, vessel.GetWorldPos3D() - vessel.mainBody.position).normalized; } else { circle_axis = Vector3d.Cross(vessel.ReferenceTransform.up, vessel.GetWorldPos3D() - vessel.mainBody.position).normalized; } }
protected override void OnActivate() { imodel.Activate(); acc_controller.Activate(); }
protected override void OnActivate() { imodel.Activate(); }