예제 #1
0
        public Party(DataStore data)
            : this()
        {
            Clock = new Clock();

            InitCharacters(data);

            AddCharacters();

            _party[0] = Cloud;

            Materiatory = new Materiatory();
            Inventory = new Inventory();
            Reserves = new Character[3, 3];

            Gil = 100;

            BattleSpeed = DEFAULT_BATTLE_SPEED;
        }
예제 #2
0
        public Party(DataStore data, XmlNode savegame)
            : this()
        {
            InitCharacters(savegame, data);

            AddCharacters();

            for (int k = 0; k <= 2; k++)
            {
                XmlNode node = savegame.SelectSingleNode("./slot" + k.ToString());

                if (node != null)
                {
                    if (!String.IsNullOrEmpty(node.InnerText))
                    {
                        _party[k] = _characters[node.InnerText];
                    }
                }
            }

            Materiatory = new Materiatory(data, savegame);
            Inventory = new Inventory(data, savegame);
            Reserves = new Character[3, 3];

            int i = 0;
            int j = 0;

            foreach (XmlNode node in savegame.SelectNodes("./reserve"))
            {
                if (node.NodeType == XmlNodeType.Comment)
                {
                    continue;
                }

                Reserves[j, i] = _characters[node.InnerXml];
                i++;
                if (i % 3 == 0)
                {
                    j++;
                    i = 0;
                }
            }

            Gil = Int32.Parse(savegame.SelectSingleNode("./gil").InnerXml);

            int time = Int32.Parse(savegame.SelectSingleNode("./time").InnerText);
            Clock = new Clock(time, true);

            BattleSpeed = Int32.Parse(savegame.SelectSingleNode("./battleSpeed").InnerText);

            for (int a = 0; a < 4; a++)
            {
                XmlNode cornerNode = savegame.SelectSingleNode("./config/menu/corner" + a);

                int r = Int32.Parse(cornerNode.Attributes["r"].Value);
                int g = Int32.Parse(cornerNode.Attributes["g"].Value);
                int b = Int32.Parse(cornerNode.Attributes["b"].Value);

                Menu.Menu.SetCornerColor(a, r, g, b);
            }
        }
예제 #3
0
        private void InitCharacters(DataStore data)
        {
            XmlDocument characterData = Resource.GetXmlFromResource("data.characters.xml", data.Assembly);

            Cloud = new Character(characterData.SelectSingleNode("./characters/Cloud"), data);
            Tifa = new Character(characterData.SelectSingleNode("./characters/Tifa"), data);
            Aeris = new Character(characterData.SelectSingleNode("./characters/Aeris"), data);
            Barret = new Character(characterData.SelectSingleNode("./characters/Barret"), data);
            RedXIII = new Character(characterData.SelectSingleNode("./characters/RedXIII"), data);
            Yuffie = new Character(characterData.SelectSingleNode("./characters/Yuffie"), data);
            CaitSith = new Character(characterData.SelectSingleNode("./characters/CaitSith"), data);
            Vincent = new Character(characterData.SelectSingleNode("./characters/Vincent"), data);
            Cid = new Character(characterData.SelectSingleNode("./characters/Cid"), data);
            Sephiroth = new Character(characterData.SelectSingleNode("./characters/Sephiroth"), data);
        }
예제 #4
0
        public void Swap(SlotHolder @from, SlotHolder to, Character c)
        {
            for (int i = 0; i < @from.Slots.Length; i++)
            {
                MateriaOrb m = @from.Slots[i];

                if (m != null)
                {
                    if (i >= to.Slots.Length)
                    {
                        m.Detach(c);
                        Put(m);
                    }
                    else
                    {
                        to.Slots[i] = m;
                    }
                }

                @from.Slots[i] = null;
            }
        }