public Label(Menu.ScreenState screenState) : base(2, screenState.Height / 20, screenState.Width - 10, screenState.Height / 12 - 6) { }
public Main(SevenBattleState battleState, EnemySkillMateria esm, Menu.ScreenState screenState) : base(5, screenState.Height * 7 / 10 + 20, screenState.Width * 3 / 4, (screenState.Height * 5 / 20) - 25) { BattleState = battleState; int enemySkillCount = battleState.Seven.Data.EnemySkillCount; _totalRows = (enemySkillCount / COLUMNS) + ((enemySkillCount % COLUMNS == 0) ? 0 : 1); _spells = new Spell[_totalRows, COLUMNS]; for (int i = 0; i < enemySkillCount; i++) { if (((esm.AP >> i) & 1) > 0) { Spell s = battleState.Seven.Data.GetEnemySkill(esm.Abilities.ElementAt(i)); _spells[s.Order / COLUMNS, s.Order % COLUMNS] = s; } } Reset(); }
public Label(Menu.ScreenState screenState) : base(screenState.Width * 3 / 4, screenState.Height / 20, screenState.Width / 4 - 10, screenState.Height / 15) { }
public Main(Ally ally, IEnumerable<MagicMenuEntry> spells, Menu.ScreenState screenState) : base(5, screenState.Height * 7 / 10 + 20, screenState.Width * 3 / 4, (screenState.Height * 5 / 20) - 25) { AssociatedAlly = ally; int magicSpellCount = AssociatedAlly.CurrentBattle.Seven.Data.MagicSpellCount; _totalRows = (magicSpellCount / COLUMNS) + ((magicSpellCount % COLUMNS == 0) ? 0 : 1); _spells = new MagicMenuEntry[_totalRows, COLUMNS]; foreach (MagicMenuEntry s in spells) { if (s.Spell.Name == "Toad") HasToad = true; _spells[s.Spell.Order / COLUMNS, s.Spell.Order % COLUMNS] = s; } Squish(); Reset(); }
public Location(Menu.ScreenState screenState) : base(screenState.Width / 2, screenState.Height * 17 / 20 + 6, screenState.Width / 2 - 10, screenState.Height / 10) { }
public Top(Menu.ScreenState screenState) : base(2, screenState.Height / 20, screenState.Width - 10, screenState.Height / 15) { }
public Label(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width * 3 / 4, screenState.Height / 20, screenState.Width / 4 - 10, screenState.Height / 15) { MenuState = menuState; }
public Stats(SevenMenuState menuState, Menu.ScreenState screenState) : base(2, screenState.Height * 7 / 60, screenState.Width / 2 - 6, screenState.Height * 5 / 6) { MenuState = menuState; }
public Info(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width / 2, screenState.Height * 7 / 60, screenState.Width / 2 - 9, screenState.Height / 4) { PhsList = menuState.PhsList; }
public List(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width / 2, screenState.Height * 22 / 60, screenState.Width / 2 - 9, screenState.Height * 7 / 12) { _characters = new Character[3, 3]; MenuState = menuState; }
public Time(SevenMenuState menuState, Menu.ScreenState screenState) : base(screenState.Width * 3 / 4 - 10, screenState.Height * 7 / 10, screenState.Width / 4, screenState.Height * 3 / 20) { x2 = screenState.Width / 4 - 10; GameClock = menuState.Party.Clock; Gil = menuState.Party.Gil.ToString(); }
public WMagic(Ally ally, IEnumerable<MagicMenuEntry> spells, Menu.ScreenState screenState) : base(ally, spells, screenState) { }
public WSummon(SevenBattleState battleState, IEnumerable<SummonMenuEntry> spells, Menu.ScreenState screenState) : base(battleState, spells, screenState) { }
public ChangeMenu(BattleMenu owner, Menu.ScreenState screenState) : base(screenState.Width * 3 / 16, screenState.Height * 7 / 10 + 10, screenState.Width / 5, (screenState.Height / 10) - 7) { Owner = owner; YOrig = Y; }
public BattleMenu(Ally a, Menu.ScreenState screenState) : base(screenState.Width / 4, screenState.Height * 7 / 10 + 10, screenState.Width / 5, screenState.Height * 5 / 20 - 6) { AssociatedAlly = a; xs = screenState.Width / 5; Visible = false; ChangeMenuInstance = new ChangeMenu(this, screenState); // Always an option #region Item Menu foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "W-Item") { _witem = true; } } #endregion Item Menu // iterate through options int o = 0; #region Attack foreach (MateriaOrb m in a.Materia) { if (m != null) { if (m.Name == "Double Cut") { if (m.Level == 0) { _doubleCutOption2 = o; _doubleCutOption4 = -1; } else { _doubleCutOption4 = o; _doubleCutOption2 = -1; } _slashAllOption = -1; _flashOption = -1; } else if (m.Name == "Slash-All") { if (m.Level == 0) { _slashAllOption = o; _flashOption = -1; } else { _flashOption = o; _slashAllOption = -1; } _doubleCutOption2 = -1; _doubleCutOption4 = -1; } } } if (_doubleCutOption2 == -1 && _doubleCutOption4 == -1 && _slashAllOption == -1 && _flashOption == -1) { _attackOption = o; } o++; #endregion Attack // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Magic Menu int c = 0; foreach (MagicMenuEntry s in a.MagicSpells) { c++; } if (c > 0) { _magicMenuOption = o; o++; foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "W-Magic") { _wmagic = true; } } } #endregion Magic Menu // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Summon Menu c = 0; foreach (SummonMenuEntry s in a.Summons) { c++; } if (c > 0) { _summonMenuOption = o; o++; foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "W-Summon") { _wsummon = true; } } } #endregion Summon Menu // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Sense foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "Sense") { _senseOption = o; o++; } } #endregion // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Enemy Skill foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "Enemy Skill") { if (_enemySkillMenuOption < 0) { _enemySkillMenuOption = o; o++; } } } #endregion // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Mime foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "Mime") { _mimeOption = o; o++; break; } } #endregion // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Deathblow foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "Deathblow") { _deathblowOption = o; o++; break; } } #endregion // put this after every one in order to skip the Item option if (o == 3) { o++; } #region Steal foreach (MateriaOrb m in a.Materia) { if (m != null && m.Name == "Steal") { if (m.Level == 0) { _stealOption = o; _mugOption = -1; } else { _mugOption = o; _stealOption = -1; } } } if (_mugOption != -1 || _stealOption != -1) { o++; } #endregion // put this after every one in order to skip the Item option if (o == 3) { o++; } _columns = (o - 1) / _rows + 1; if (_columns != 1) { Width = W * _columns; } }