protected override void InternalInit() { _screen = MenuScreen.VictoryScreen; }
public static void Init() { MainScreen = new MenuScreen(4, MainOptions.Instance); MainScreen._menus[0] = MainStatus.Instance; MainScreen._menus[1] = MainOptions.Instance; MainScreen._menus[2] = MainTime.Instance; MainScreen._menus[3] = MainLocation.Instance; ItemScreen = new MenuScreen(5, ItemList.Instance); ItemScreen._menus[0] = ItemTop.Instance; ItemScreen._menus[1] = ItemStats.Instance; ItemScreen._menus[2] = ItemList.Instance; ItemScreen._menus[3] = ItemInfo.Instance; ItemScreen._menus[4] = ItemLabel.Instance; EquipScreen = new MenuScreen(6, EquipTop.Instance); EquipScreen._menus[0] = EquipTop.Instance; EquipScreen._menus[1] = EquipList.Instance; EquipScreen._menus[2] = EquipStats.Instance; EquipScreen._menus[3] = EquipSelected.Instance; EquipScreen._menus[4] = EquipInfo.Instance; EquipScreen._menus[5] = EquipLabel.Instance; MateriaScreen = new MenuScreen(7, MateriaTop.Instance); MateriaScreen._menus[0] = MateriaTop.Instance; MateriaScreen._menus[1] = MateriaStats.Instance; MateriaScreen._menus[2] = MateriaList.Instance; MateriaScreen._menus[3] = MateriaInfo.Instance; MateriaScreen._menus[4] = MateriaLabel.Instance; MateriaScreen._menus[5] = MateriaArrange.Instance; MateriaScreen._menus[6] = MateriaPrompt.Instance; StatusScreen = new MenuScreen(4, StatusLabel.Instance); StatusScreen._menus[0] = StatusOne.Instance; StatusScreen._menus[1] = StatusTwo.Instance; StatusScreen._menus[2] = StatusThree.Instance; StatusScreen._menus[3] = StatusLabel.Instance; PhsScreen = new MenuScreen(5, PHSStats.Instance); PhsScreen._menus[0] = PHSTop.Instance; PhsScreen._menus[1] = PHSStats.Instance; PhsScreen._menus[2] = PHSList.Instance; PhsScreen._menus[3] = PHSInfo.Instance; PhsScreen._menus[4] = PHSLabel.Instance; VictoryScreen = new MenuScreen(6, VictoryLabel.Instance); VictoryScreen._menus[0] = VictoryLabel.Instance; VictoryScreen._menus[1] = VictoryEXP.Instance; VictoryScreen._menus[2] = VictoryAP.Instance; VictoryScreen._menus[3] = VictoryTop.Instance; VictoryScreen._menus[4] = VictoryMiddle.Instance; VictoryScreen._menus[5] = VictoryBottom.Instance; HoardScreen = new MenuScreen(5, HoardLabel.Instance); HoardScreen._menus[0] = HoardLabel.Instance; HoardScreen._menus[1] = HoardGilLeft.Instance; HoardScreen._menus[2] = HoardGilRight.Instance; HoardScreen._menus[3] = HoardItemLeft.Instance; HoardScreen._menus[4] = HoardItemRight.Instance; Item.Target = Globals.Party[0]; Menu.SetSelection(); }
public void ChangeScreen(MenuScreen el) { _layer.Control.SetNotControl(); _layer = el; el.ChangeToDefaultControl(); }
private static void Init() { _random = new Random(); InitializeLua(); Application.Init(); if (!GLib.Thread.Supported) { GLib.Thread.Init(); } Gdk.Threads.Init(); Gdk.Threads.Enter(); _window = new Gtk.Window(Globals.WINDOW_NAME); _window.SetDefaultSize(Globals.WIDTH, Globals.HEIGHT); _window.AppPaintable = true; _window.DoubleBuffered = false; _window.DeleteEvent += OnWinDelete; _window.KeyPressEvent += OnKeyPress; _window.KeyReleaseEvent += OnKeyRelease; //_window.ConfigureEvent += OnWindowConfigure; DrawingArea da = new DrawingArea(); da.ExposeEvent += OnExposed; Gdk.Color col = new Gdk.Color(0, 0, 0); _window.ModifyBg(StateType.Normal, col); da.ModifyBg(StateType.Normal, col); GLib.Timeout.Add(33, new GLib.TimeoutHandler(Graphics.TimedDraw)); _window.Add(da); _window.ShowAll(); Gdk.Threads.Leave(); Graphics.Init(); // depends on _window being initialized Item.Init(); Enemy.Init(); // depends on Globals ctor Weapon.Init(); // depends on Globals ctor Armor.Init(); // depends on Globals ctor Accessory.Init(); // depends on Globals ctor Materia.Init(); // depends on Globals ctor Character.Init(); // depends on [Weapons|Armor|Materia].Init() Globals.Init(); // depends on Character.Init() MenuScreen.Init(); // depends on Globals.Init() Inventory.Init(); // depends on a whole lot of things Spell.Init(); // depends on Globals ctor Materiatory.Init(); // depends on Materia.Init() int time = Int32.Parse(Globals.SaveGame.SelectSingleNode("//time").InnerText); _clock = new Clock(time); // depends on Globals ctor // Go to Main Menu _state = MainMenu; // Go to new Battle //GoToBattleState(); // Go to Post-Battle //List<IItem> i = new List<IItem>(); //i.Add(Item.ItemTable["powersource"]); //i.Add(Item.ItemTable["powersource"]); //i.Add(Item.ItemTable["potion"]); //PostBattle = new PostBattleState(234, 12, 1200, i); //_state = PostBattle; _state.Init(); if (Globals.Party[0] == null && Globals.Party[1] == null && Globals.Party[2] == null) { throw new GamedataException("No character in party!"); } // Level-up demo //using (StreamWriter w = new StreamWriter(@"c:\scripts\test.txt")) //{ // while (Character.Cloud.Level < 98) // { // Character.Cloud.GainExperience(Character.Cloud.ToNextLevel + 10); // w.WriteLine(Character.Cloud.ToString()); // } // w.Flush(); //} }
protected override void InternalInit() { _layer = MenuScreen.MainScreen; _layer.Control.SetAsControl(); }