/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool2x2(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m10 = m.m10; this.m11 = m.m11; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool2x3(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool2x4(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = m.m03; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = m.m13; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool4x2(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m10 = m.m10; this.m11 = m.m11; this.m20 = m.m20; this.m21 = m.m21; this.m30 = false; this.m31 = false; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool3x3(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m20 = m.m20; this.m21 = m.m21; this.m22 = m.m22; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool4x3(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m20 = m.m20; this.m21 = m.m21; this.m22 = m.m22; this.m30 = false; this.m31 = false; this.m32 = false; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool3x4(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = m.m03; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = m.m13; this.m20 = m.m20; this.m21 = m.m21; this.m22 = m.m22; this.m23 = m.m23; }
/// <summary> /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix. /// </summary> public bool4x4(bool3x4 m) { this.m00 = m.m00; this.m01 = m.m01; this.m02 = m.m02; this.m03 = m.m03; this.m10 = m.m10; this.m11 = m.m11; this.m12 = m.m12; this.m13 = m.m13; this.m20 = m.m20; this.m21 = m.m21; this.m22 = m.m22; this.m23 = m.m23; this.m30 = false; this.m31 = false; this.m32 = false; this.m33 = true; }
/// <summary> /// Returns an enumerator that iterates through all fields. /// </summary> public static IEnumerator <bool> GetEnumerator(bool3x4 m) => m.GetEnumerator();
/// <summary> /// Creates a 1D array with all values (internal order) /// </summary> public static bool[] Values1D(bool3x4 m) => m.Values1D;
/// <summary> /// Creates a 2D array with all values (address: Values[x, y]) /// </summary> public static bool[,] Values(bool3x4 m) => m.Values;
/// <summary> /// Returns true iff this equals rhs component-wise. /// </summary> public bool Equals(bool3x4 rhs) => ((((m00.Equals(rhs.m00) && m01.Equals(rhs.m01)) && m02.Equals(rhs.m02)) && ((m03.Equals(rhs.m03) && m10.Equals(rhs.m10)) && m11.Equals(rhs.m11))) && (((m12.Equals(rhs.m12) && m13.Equals(rhs.m13)) && m20.Equals(rhs.m20)) && ((m21.Equals(rhs.m21) && m22.Equals(rhs.m22)) && m23.Equals(rhs.m23))));