예제 #1
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool2x2(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m10 = m.m10;
     this.m11 = m.m11;
 }
예제 #2
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool2x3(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
 }
예제 #3
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool2x4(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m03 = m.m03;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m13 = m.m13;
 }
예제 #4
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool4x2(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m30 = false;
     this.m31 = false;
 }
예제 #5
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool3x3(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
 }
예제 #6
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool4x3(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
     this.m30 = false;
     this.m31 = false;
     this.m32 = false;
 }
예제 #7
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool3x4(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m03 = m.m03;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m13 = m.m13;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
     this.m23 = m.m23;
 }
예제 #8
0
 /// <summary>
 /// Constructs this matrix from a bool3x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public bool4x4(bool3x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m03 = m.m03;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m13 = m.m13;
     this.m20 = m.m20;
     this.m21 = m.m21;
     this.m22 = m.m22;
     this.m23 = m.m23;
     this.m30 = false;
     this.m31 = false;
     this.m32 = false;
     this.m33 = true;
 }
예제 #9
0
 /// <summary>
 /// Returns an enumerator that iterates through all fields.
 /// </summary>
 public static IEnumerator <bool> GetEnumerator(bool3x4 m) => m.GetEnumerator();
예제 #10
0
 /// <summary>
 /// Creates a 1D array with all values (internal order)
 /// </summary>
 public static bool[] Values1D(bool3x4 m) => m.Values1D;
예제 #11
0
 /// <summary>
 /// Creates a 2D array with all values (address: Values[x, y])
 /// </summary>
 public static bool[,] Values(bool3x4 m) => m.Values;
예제 #12
0
 /// <summary>
 /// Returns true iff this equals rhs component-wise.
 /// </summary>
 public bool Equals(bool3x4 rhs) => ((((m00.Equals(rhs.m00) && m01.Equals(rhs.m01)) && m02.Equals(rhs.m02)) && ((m03.Equals(rhs.m03) && m10.Equals(rhs.m10)) && m11.Equals(rhs.m11))) && (((m12.Equals(rhs.m12) && m13.Equals(rhs.m13)) && m20.Equals(rhs.m20)) && ((m21.Equals(rhs.m21) && m22.Equals(rhs.m22)) && m23.Equals(rhs.m23))));