예제 #1
0
 public static void singleSpriteScriptPack()
 {
     EditorSOSprite packSprite = new EditorSOSprite();
     // 不管扩展名字是 asset 还是 prefab ,结果 Unity 编辑器中显示的图标都是一样的
     packSprite.packSprite("Assets/Res/Image/UI/Common/denglu_srk.png", "Assets/Prefabs/Resources/Atlas/aaa.asset");
     //packSprite.packSprite("Assets/Res/Image/UI/Common/denglu_srk.png", "Assets/Prefabs/Resources/Atlas/aaa.prefab");
 }
        public static void singleSpriteScriptPack()
        {
            EditorSOSprite packSprite = new EditorSOSprite();

            // 不管扩展名字是 asset 还是 prefab ,结果 Unity 编辑器中显示的图标都是一样的
            packSprite.packSprite("Assets/Res/Image/UI/Common/denglu_srk.png", "Assets/Resources/Atlas/aaa.asset");
            //packSprite.packSprite("Assets/Res/Image/UI/Common/denglu_srk.png", "Assets/Resources/Atlas/aaa.prefab");
        }