/// <summary> /// Updates the object once per frame. /// </summary> private void Update() { if (mtb.isMoving) { transform.position = mtb.Move(); } }
/// <summary> /// Updates the object once per frame. /// </summary> private void Update() { if (!World.Instance.GamePaused) { if (mtb.isMoving) { _movableObject.position = mtb.Move(); if (mtb.beamReached) { mtb.beamReached = false; BeamReached = true; } } if (stayUpright) { //transform.rotation = Quaternion.Euler(Vector3.zero); transform.LookAt(transform.position + Vector3.up); } } }