public void Action(float TimeElapsed) { // Jump towards target Host.MoveTowardsTarget(AttackTarget, true, false, 15, Host.Speed() * 5); }
public void Action(float TimeElapsed) { Host.MoveTowardsTarget(Host.Target.transform.position, true, false, 0, Host.Speed()); }
public void Action(float TimeElapsed) { // Move towards the Target Host.MoveTowardsTarget(IdleTarget, true, false, 0, Host.Speed() * 0.5f); }